Searched defs:c10 (Results 1 - 21 of 21) sorted by relevance

/external/clang/test/CodeGenCXX/
H A Dlto-visibility-inference.cpp69 std::C7::C8 *c8, stdext::C9 *c9, other::C10 *c10) {
102 c10->f();
68 f(C1 *c1, C2 *c2, C3 *c3, C4 *c4, C5 *c5, C6 *c6, std::C7 *c7, std::C7::C8 *c8, stdext::C9 *c9, other::C10 *c10) argument
H A Dvtable-available-externally.cpp155 struct c10 : c1{ struct in namespace:Test7
158 struct c11 : c10, c1{
H A Dmangle-ms-return-qualifiers.cpp83 volatile A &c10() { return *(A*)0; } function
84 // CHECK: "\01?c10@@YAACVA@@XZ"
/external/libvpx/libvpx/vpx_dsp/arm/
H A Dhighbd_idct4x4_add_neon.c100 int64x2_t c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11; local
115 c10 = vmull_lane_s32(vget_low_s32(*a3), vget_high_s32(cospis), 1);
119 c6 = vaddq_s64(c6, c10);
/external/clang/test/Analysis/
H A Dpadding_cpp.cpp64 char c10; member in class:SI2
75 char c10; member in class:VirtualSI2
87 char c10; member in class:VtblSI2
93 char c10; member in class:VtblSI3
103 char c10; member in class:MI2
110 char c10; member in class:VtblMI
116 char c10; member in class:VtblMI2
/external/skia/src/core/
H A DSkMipMap.cpp137 auto c10 = F::Expand(p1[0]); local
139 auto c = c00 + c10;
155 auto c10 = F::Expand(p1[0]); local
158 auto c = add_121(c00, c10, c20);
190 auto c10 = F::Expand(p1[0]); local
193 auto c = c00 + c10 + c01 + c11;
210 auto c10 = F::Expand(p1[0]); local
215 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21);
/external/skqp/src/core/
H A DSkMipMap.cpp136 auto c10 = F::Expand(p1[0]); local
138 auto c = c00 + c10;
154 auto c10 = F::Expand(p1[0]); local
157 auto c = add_121(c00, c10, c20);
189 auto c10 = F::Expand(p1[0]); local
192 auto c = c00 + c10 + c01 + c11;
209 auto c10 = F::Expand(p1[0]); local
214 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21);
/external/deqp/modules/gles2/functional/
H A Des2fShaderTextureFunctionTests.cpp395 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local
397 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
/external/skia/src/utils/
H A DSkPatchUtils.cpp143 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, argument
145 SkScalar a = c00 * (1.f - tx) + c10 * tx;
151 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) {
152 Sk4f a = c00 * (1.f - tx) + c10 * tx;
150 bilerp(SkScalar tx, SkScalar ty, const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) argument
/external/skqp/src/utils/
H A DSkPatchUtils.cpp143 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, argument
145 SkScalar a = c00 * (1.f - tx) + c10 * tx;
151 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) {
152 Sk4f a = c00 * (1.f - tx) + c10 * tx;
150 bilerp(SkScalar tx, SkScalar ty, const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) argument
/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.cpp745 Vec4 c10 = colors[v10]; local
766 const Vec4& t1 = tri ? c01 : c10;
767 const Vec4& t2 = tri ? c10 : c01;
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.cpp3114 const tcu::Vec4 c10 = colors[v10]; local
3135 const tcu::Vec4& t1 = tri ? c01 : c10;
3136 const tcu::Vec4& t2 = tri ? c10 : c01;
H A DvktShaderRenderTextureFunctionTests.cpp878 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local
880 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
1082 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local
1084 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
2419 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_maxCoord[0], m_minCoord[1], m_minCoord[2]));
2421 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp692 Vec4 c10 = colors[v10]; local
713 const Vec4& t1 = tri ? c01 : c10;
714 const Vec4& t2 = tri ? c10 : c01;
/external/capstone/suite/MC/ARM/
H A Dbasic-arm-instructions.s.cs297 0x01,0xa3,0xd6,0xed = ldcl p3, c10, [r6, #4] external variable declarations
309 0x01,0xa3,0xd6,0xbd = ldcllt p3, c10, [r6, #4] external variable declarations
782 0x01,0xa3,0xc6,0xed = stcl p3, c10, [r6, #4] external variable declarations
794 0x01,0xa3,0xc6,0xbd = stcllt p3, c10, [r6, #4] external variable declarations
H A Dbasic-thumb2-instructions.s.cs237 0xd6,0xed,0x01,0xa3 = ldcl p3, c10, [r6, #4] external variable declarations
856 0xc6,0xed,0x01,0xa3 = stcl p3, c10, [r6, #4] external variable declarations
/external/deqp/framework/common/
H A DtcuTexLookupVerifier.cpp499 const Vec4 c10 = quad10.p00*(1.0f-a1)*(1.0f-b1) + quad10.p10*a1*(1.0f-b1) + quad10.p01*(1.0f-a1)*b1 + quad10.p11*a1*b1; local
505 const Vec4 cz1 = c10*(1.0f - c1) + c11*c1;
1474 const CubeFaceIntCoords c10 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+1, j+0)), size); variable
1480 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST)
1491 quad.p10 = lookup<float>(faces[c10.face], sampler, c10.s, c10.t, 0);
1553 const CubeFaceIntCoords c10 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+1, j0+0)), size0); variable
1559 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST)
1563 quad0.p10 = lookup<float>(faces0[c10
1587 const CubeFaceIntCoords c10 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+1, j1+0)), size1); variable
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/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_sample_soa.c1240 LLVMValueRef c_weight, c00, c01, c10, c11; local
1273 c10 = lp_build_and(ivec_bld, fall_off[0], fall_off[3]);
1274 c_weight = lp_build_select(coord_bld, c10, w10, c_weight);
1291 c10 = LLVMBuildBitCast(builder, c10, coord_bld->vec_type, "");
1292 w10 = lp_build_andnot(coord_bld, w10, c10);
/external/swiftshader/src/Renderer/
H A DSurface.cpp1098 Color<float> c10 = read(x1, y0, layer); local
1106 c10 *= fx * (1 - fy);
1110 return c00 + c10 + c01 + c11;
/external/boringssl/src/third_party/fiat/
H A Dcurve25519.c2514 int64_t c10 = 2097151 & (load_3(c + 26) >> 2); local
2577 s10 = c10 + a0 * b10 + a1 * b9 + a2 * b8 + a3 * b7 + a4 * b6 + a5 * b5 +
/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp654 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local
656 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];

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