/external/clang/test/CodeGenCXX/ |
H A D | lto-visibility-inference.cpp | 69 std::C7::C8 *c8, stdext::C9 *c9, other::C10 *c10) { 102 c10->f(); 68 f(C1 *c1, C2 *c2, C3 *c3, C4 *c4, C5 *c5, C6 *c6, std::C7 *c7, std::C7::C8 *c8, stdext::C9 *c9, other::C10 *c10) argument
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H A D | vtable-available-externally.cpp | 155 struct c10 : c1{ struct in namespace:Test7 158 struct c11 : c10, c1{
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H A D | mangle-ms-return-qualifiers.cpp | 83 volatile A &c10() { return *(A*)0; } function 84 // CHECK: "\01?c10@@YAACVA@@XZ"
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/external/libvpx/libvpx/vpx_dsp/arm/ |
H A D | highbd_idct4x4_add_neon.c | 100 int64x2_t c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11; local 115 c10 = vmull_lane_s32(vget_low_s32(*a3), vget_high_s32(cospis), 1); 119 c6 = vaddq_s64(c6, c10);
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/external/clang/test/Analysis/ |
H A D | padding_cpp.cpp | 64 char c10; member in class:SI2 75 char c10; member in class:VirtualSI2 87 char c10; member in class:VtblSI2 93 char c10; member in class:VtblSI3 103 char c10; member in class:MI2 110 char c10; member in class:VtblMI 116 char c10; member in class:VtblMI2
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/external/skia/src/core/ |
H A D | SkMipMap.cpp | 137 auto c10 = F::Expand(p1[0]); local 139 auto c = c00 + c10; 155 auto c10 = F::Expand(p1[0]); local 158 auto c = add_121(c00, c10, c20); 190 auto c10 = F::Expand(p1[0]); local 193 auto c = c00 + c10 + c01 + c11; 210 auto c10 = F::Expand(p1[0]); local 215 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21);
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/external/skqp/src/core/ |
H A D | SkMipMap.cpp | 136 auto c10 = F::Expand(p1[0]); local 138 auto c = c00 + c10; 154 auto c10 = F::Expand(p1[0]); local 157 auto c = add_121(c00, c10, c20); 189 auto c10 = F::Expand(p1[0]); local 192 auto c = c00 + c10 + c01 + c11; 209 auto c10 = F::Expand(p1[0]); local 214 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderTextureFunctionTests.cpp | 395 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local 397 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
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/external/skia/src/utils/ |
H A D | SkPatchUtils.cpp | 143 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, argument 145 SkScalar a = c00 * (1.f - tx) + c10 * tx; 151 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { 152 Sk4f a = c00 * (1.f - tx) + c10 * tx; 150 bilerp(SkScalar tx, SkScalar ty, const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) argument
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/external/skqp/src/utils/ |
H A D | SkPatchUtils.cpp | 143 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, argument 145 SkScalar a = c00 * (1.f - tx) + c10 * tx; 151 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { 152 Sk4f a = c00 * (1.f - tx) + c10 * tx; 150 bilerp(SkScalar tx, SkScalar ty, const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) argument
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.cpp | 745 Vec4 c10 = colors[v10]; local 766 const Vec4& t1 = tri ? c01 : c10; 767 const Vec4& t2 = tri ? c10 : c01;
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 3114 const tcu::Vec4 c10 = colors[v10]; local 3135 const tcu::Vec4& t1 = tri ? c01 : c10; 3136 const tcu::Vec4& t2 = tri ? c10 : c01;
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H A D | vktShaderRenderTextureFunctionTests.cpp | 878 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local 880 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0]; 1082 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local 1084 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0]; 2419 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_maxCoord[0], m_minCoord[1], m_minCoord[2])); 2421 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 692 Vec4 c10 = colors[v10]; local 713 const Vec4& t1 = tri ? c01 : c10; 714 const Vec4& t2 = tri ? c10 : c01;
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/external/capstone/suite/MC/ARM/ |
H A D | basic-arm-instructions.s.cs | 297 0x01,0xa3,0xd6,0xed = ldcl p3, c10, [r6, #4] external variable declarations 309 0x01,0xa3,0xd6,0xbd = ldcllt p3, c10, [r6, #4] external variable declarations 782 0x01,0xa3,0xc6,0xed = stcl p3, c10, [r6, #4] external variable declarations 794 0x01,0xa3,0xc6,0xbd = stcllt p3, c10, [r6, #4] external variable declarations
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H A D | basic-thumb2-instructions.s.cs | 237 0xd6,0xed,0x01,0xa3 = ldcl p3, c10, [r6, #4] external variable declarations 856 0xc6,0xed,0x01,0xa3 = stcl p3, c10, [r6, #4] external variable declarations
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/external/deqp/framework/common/ |
H A D | tcuTexLookupVerifier.cpp | 499 const Vec4 c10 = quad10.p00*(1.0f-a1)*(1.0f-b1) + quad10.p10*a1*(1.0f-b1) + quad10.p01*(1.0f-a1)*b1 + quad10.p11*a1*b1; local 505 const Vec4 cz1 = c10*(1.0f - c1) + c11*c1; 1474 const CubeFaceIntCoords c10 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+1, j+0)), size); variable 1480 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST) 1491 quad.p10 = lookup<float>(faces[c10.face], sampler, c10.s, c10.t, 0); 1553 const CubeFaceIntCoords c10 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+1, j0+0)), size0); variable 1559 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST) 1563 quad0.p10 = lookup<float>(faces0[c10 1587 const CubeFaceIntCoords c10 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+1, j1+0)), size1); variable [all...] |
/external/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_sample_soa.c | 1240 LLVMValueRef c_weight, c00, c01, c10, c11; local 1273 c10 = lp_build_and(ivec_bld, fall_off[0], fall_off[3]); 1274 c_weight = lp_build_select(coord_bld, c10, w10, c_weight); 1291 c10 = LLVMBuildBitCast(builder, c10, coord_bld->vec_type, ""); 1292 w10 = lp_build_andnot(coord_bld, w10, c10);
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/external/swiftshader/src/Renderer/ |
H A D | Surface.cpp | 1098 Color<float> c10 = read(x1, y0, layer); local 1106 c10 *= fx * (1 - fy); 1110 return c00 + c10 + c01 + c11;
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/external/boringssl/src/third_party/fiat/ |
H A D | curve25519.c | 2514 int64_t c10 = 2097151 & (load_3(c + 26) >> 2); local 2577 s10 = c10 + a0 * b10 + a1 * b9 + a2 * b8 + a3 * b7 + a4 * b6 + a5 * b5 +
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 654 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local 656 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
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