Searched defs:clearDepth (Results 1 - 14 of 14) sorted by relevance

/external/deqp/framework/referencerenderer/
H A DrrMultisamplePixelBufferAccess.cpp234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) function in namespace:rr
236 tcu::clearDepth(access.raw(), depth);
/external/deqp/modules/gles3/functional/
H A Des3fFboDepthbufferTests.cpp76 float clearDepth = 1.0f; local
103 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
168 const float clearDepth = 1.0f; local
195 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
254 const float clearDepth = 1.0f; local
281 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
H A Des3fDepthStencilClearTests.cpp70 , clearDepth (0.0f)
80 float clearDepth; member in struct:deqp::gles3::Functional::__anon5066::Clear
254 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f);
303 gl.clearDepthf (clear->clearDepth);
434 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0);
H A Des3fStencilTests.cpp157 static StencilOp clearDepth (float depth) function in class:deqp::gles3::Functional::StencilOp
438 dst.push_back(StencilOp::clearDepth(0.0f));
/external/deqp/modules/gles2/functional/
H A Des2fDepthStencilClearTests.cpp70 , clearDepth (0.0f)
80 float clearDepth; member in struct:deqp::gles2::Functional::__anon4939::Clear
251 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f);
300 gl.clearDepthf (clear->clearDepth);
431 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0);
H A Des2fStencilTests.cpp154 static StencilOp clearDepth (float depth) function in class:deqp::gles2::Functional::StencilOp
435 dst.push_back(StencilOp::clearDepth(0.0f));
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DDevice.cpp185 void Device::clearDepth(float z) function in class:es1::Device
200 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
/external/swiftshader/src/OpenGL/libGL/
H A DDevice.cpp220 void Device::clearDepth(float z) function in class:gl::Device
235 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
H A DvktFragmentOperationsEarlyFragmentTests.cpp87 const float clearDepth,
93 makeClearValueDepthStencil(clearDepth, clearStencil), // attachment 1
81 beginRenderPass(const DeviceInterface& vk, const VkCommandBuffer commandBuffer, const VkRenderPass renderPass, const VkFramebuffer framebuffer, const VkRect2D& renderArea, const tcu::Vec4& clearColor, const float clearDepth, const deUint32 clearStencil) argument
/external/deqp/modules/glshared/
H A DglsScissorTests.cpp800 const float clearDepth = 0.5f; local
808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break;
810 case CLEAR_DEPTH_STENCIL: gl.clearBufferfi (GL_DEPTH_STENCIL, 0, clearDepth, clearStencil); break;
/external/swiftshader/src/OpenGL/libGLESv2/
H A DDevice.cpp217 void Device::clearDepth(float z) function in class:es2::Device
232 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
H A Dcontext.h109 float clearDepth; // [0..1] member in struct:CLEAR_DESC
/external/swiftshader/src/Renderer/
H A DSurface.cpp3357 void Surface::clearDepth(float depth, int x0, int y0, int width, int height) function in class:sw::Surface
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassTests.cpp2421 const float clearDepth = hasDepthComponent(format.order) ? clearValues[attachmentNdx]->depthStencil.depth : clearNan; local
2425 clearDepth,

Completed in 1676 milliseconds