Searched defs:compiled (Results 1 - 12 of 12) sorted by relevance

/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp47 GLint compiled = 0; local
48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
49 if (!compiled) {
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp47 GLint compiled = 0; local
48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
49 if (!compiled) {
/frameworks/av/cmds/screenrecord/
H A DProgram.cpp148 GLint compiled = 0; local
149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
150 if (!compiled) {
/frameworks/native/cmds/flatland/
H A DGLHelper.cpp300 GLint compiled = 0; local
301 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
302 if (!compiled) {
/frameworks/native/libs/gui/tests/
H A DGLTest.cpp263 GLint compiled = 0; local
264 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
266 if (!compiled) {
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp90 GLint compiled = 0; local
91 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
92 if (!compiled) {
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp38 GLint compiled = 0; local
39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
40 if (!compiled) {
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp81 GLint compiled = 0; local
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
83 if (!compiled) {
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp88 GLint compiled = 0; local
89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
90 if (!compiled) {
/frameworks/rs/driver/
H A DrsdShader.cpp252 GLint compiled = 0; local
253 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled);
254 if (!compiled) {
/frameworks/rs/cpu_ref/
H A DrsCpuScriptGroup2.cpp525 bool compiled = rsuExecuteCommand(RsdCpuScriptImpl::BCC_EXE_PATH, local
528 if (!compiled) {
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp256 // Make sure we haven't compiled and linked already
307 GLint compiled = 0; local
308 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
309 if (!compiled) {
344 // Attach all compiled shaders

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