/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderStructTests.cpp | 49 typedef void (*SetupUniformsFunc)(const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 62 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords); 119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) argument 121 ShaderRenderCase::setupUniforms(programID, constCoords); 123 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); 1039 const tcu::Vec4& constCoords) SET_UNIFORMS_BODY \ 1068 setUniform(gl, programID, "s.a", constCoords.x()); 1069 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3)); 1072 { c.color.xyz() = c.constCoords.swizzle(0, 1, 2); }); 1096 setUniform(gl, programID, "s.a", constCoords [all...] |
H A D | glcShaderRenderCase.hpp | 189 tcu::Vec4 constCoords; member in class:deqp::ShaderEvalContext 271 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
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H A D | glcShaderIndexingTests.cpp | 122 c.color.x() = 1.875f * c.constCoords.x(); 126 c.color.xy() = 1.875f * c.constCoords.swizzle(0, 1); 130 c.color.xyz() = 1.875f * c.constCoords.swizzle(0, 1, 2); 134 c.color = 1.875f * c.constCoords; 166 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords); 191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords) argument 195 DE_UNREF(constCoords); 204 arr[0] = constCoords.x(); 205 arr[1] = constCoords.x() * 0.5f; 206 arr[2] = constCoords [all...] |
H A D | glcShaderLoopTests.cpp | 190 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords); 211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) argument 214 DE_UNREF(constCoords);
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H A D | glcShaderRenderCase.cpp | 141 QuadGrid(int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, 221 QuadGrid::QuadGrid(int gridSize, int width, int height, const Vec4& constCoords, argument 226 , m_constCoords(constCoords) 309 : constCoords(quadGrid_.getConstCoords()), isDiscarded(false), quadGrid(quadGrid_) 483 // \todo [petri] Better handling of constCoords (render in multiple chunks, vary coords). 513 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) argument 516 DE_UNREF(constCoords);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStructTests.cpp | 61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) argument 146 ShaderRenderCase::setupUniforms(programID, constCoords); 148 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); 1221 static void setUniforms (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_BODY /* NOLINT(SET_UNIFORMS_BODY) */ \ 1246 setUniform(gl, programID, "s.a", constCoords.x()); 1247 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3)); 1251 c.color.xyz() = c.constCoords.swizzle(0,1,2); 1277 setUniform(gl, programID, "s.a", constCoords [all...] |
H A D | es2fShaderIndexingTests.cpp | 124 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } 125 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); } 126 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); } 127 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } 155 virtual void setupUniforms (int programID, const Vec4& constCoords); 198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) argument 202 DE_UNREF(constCoords); 211 arr[0] = constCoords.x(); 212 arr[1] = constCoords.x() * 0.5f; 213 arr[2] = constCoords [all...] |
H A D | es2fShaderLoopTests.cpp | 222 virtual void setupUniforms (int programID, const Vec4& constCoords); 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) argument 271 DE_UNREF(constCoords);
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H A D | es2fShaderMatrixTests.cpp | 749 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) argument 1049 DE_UNREF(constCoords);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStructTests.cpp | 54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) argument 113 ShaderRenderCase::setupUniforms(programID, constCoords); 115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); 1228 static void setUniforms (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_BODY /* NOLINT(SET_UNIFORMS_BODY) */ \ 1253 setUniform(gl, programID, "s.a", constCoords.x()); 1254 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3)); 1258 c.color.xyz() = c.constCoords.swizzle(0,1,2); 1284 setUniform(gl, programID, "s.a", constCoords [all...] |
H A D | es3fShaderIndexingTests.cpp | 118 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } 119 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); } 120 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); } 121 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } 147 virtual void setupUniforms (int programID, const Vec4& constCoords); 169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) argument 173 DE_UNREF(constCoords); 182 arr[0] = constCoords.x(); 183 arr[1] = constCoords.x() * 0.5f; 184 arr[2] = constCoords [all...] |
H A D | es3fShaderLoopTests.cpp | 217 virtual void setupUniforms (int programID, const Vec4& constCoords); 236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) argument 239 DE_UNREF(constCoords);
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H A D | es3fShaderMatrixTests.cpp | 1379 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1729 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) argument 1733 DE_UNREF(constCoords);
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 156 tcu::Vec4 constCoords; member in class:deqp::gls::ShaderEvalContext 219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
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H A D | glsShaderRenderCase.cpp | 137 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures); 177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures) argument 181 , m_constCoords (constCoords) 264 : constCoords (quadGrid_.getConstCoords()) 435 // \todo [petri] Better handling of constCoords (render in multiple chunks, vary coords). 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) argument 472 DE_UNREF(constCoords);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 144 const tcu::Vec4& constCoords, 191 const tcu::Vec4& constCoords, 197 , m_constCoords (constCoords) 380 : constCoords (quadGrid.getConstCoords()) 479 void UniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const 482 m_setupFunc(instance, constCoords); 901 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) argument 904 m_uniformSetup->setup(*this, constCoords); 2274 const tcu::Vec4& constCoords) 2276 render(numVertices, numTriangles * 3, indices, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, constCoords); [all...] |
H A D | vktShaderRender.hpp | 208 tcu::Vec4 constCoords; member in class:vkt::sr::ShaderEvalContext 254 typedef void (*UniformSetupFunc) (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords); 262 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const; 502 virtual void setupUniforms (const tcu::Vec4& constCoords); 508 const tcu::Vec4& constCoords = getDefaultConstCoords()); 514 const tcu::Vec4& constCoords = getDefaultConstCoords());
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H A D | vktShaderRenderTextureFunctionTests.cpp | 1673 virtual void setupUniforms (const tcu::Vec4& constCoords); 1709 void TextureSizeInstance::setupUniforms (const tcu::Vec4& constCoords) argument 1711 TextureQueryInstance::setupUniforms(constCoords);
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