Searched defs:constCoords (Results 1 - 18 of 18) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcShaderStructTests.cpp49 typedef void (*SetupUniformsFunc)(const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
62 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) argument
121 ShaderRenderCase::setupUniforms(programID, constCoords);
123 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords);
1039 const tcu::Vec4& constCoords) SET_UNIFORMS_BODY \
1068 setUniform(gl, programID, "s.a", constCoords.x());
1069 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3));
1072 { c.color.xyz() = c.constCoords.swizzle(0, 1, 2); });
1096 setUniform(gl, programID, "s.a", constCoords
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H A DglcShaderRenderCase.hpp189 tcu::Vec4 constCoords; member in class:deqp::ShaderEvalContext
271 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
H A DglcShaderIndexingTests.cpp122 c.color.x() = 1.875f * c.constCoords.x();
126 c.color.xy() = 1.875f * c.constCoords.swizzle(0, 1);
130 c.color.xyz() = 1.875f * c.constCoords.swizzle(0, 1, 2);
134 c.color = 1.875f * c.constCoords;
166 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords);
191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords) argument
195 DE_UNREF(constCoords);
204 arr[0] = constCoords.x();
205 arr[1] = constCoords.x() * 0.5f;
206 arr[2] = constCoords
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H A DglcShaderLoopTests.cpp190 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords);
211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) argument
214 DE_UNREF(constCoords);
H A DglcShaderRenderCase.cpp141 QuadGrid(int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords,
221 QuadGrid::QuadGrid(int gridSize, int width, int height, const Vec4& constCoords, argument
226 , m_constCoords(constCoords)
309 : constCoords(quadGrid_.getConstCoords()), isDiscarded(false), quadGrid(quadGrid_)
483 // \todo [petri] Better handling of constCoords (render in multiple chunks, vary coords).
513 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) argument
516 DE_UNREF(constCoords);
/external/deqp/modules/gles2/functional/
H A Des2fShaderStructTests.cpp61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) argument
146 ShaderRenderCase::setupUniforms(programID, constCoords);
148 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords);
1221 static void setUniforms (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_BODY /* NOLINT(SET_UNIFORMS_BODY) */ \
1246 setUniform(gl, programID, "s.a", constCoords.x());
1247 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3));
1251 c.color.xyz() = c.constCoords.swizzle(0,1,2);
1277 setUniform(gl, programID, "s.a", constCoords
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H A Des2fShaderIndexingTests.cpp124 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); }
125 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); }
126 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); }
127 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; }
155 virtual void setupUniforms (int programID, const Vec4& constCoords);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) argument
202 DE_UNREF(constCoords);
211 arr[0] = constCoords.x();
212 arr[1] = constCoords.x() * 0.5f;
213 arr[2] = constCoords
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H A Des2fShaderLoopTests.cpp222 virtual void setupUniforms (int programID, const Vec4& constCoords);
268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) argument
271 DE_UNREF(constCoords);
H A Des2fShaderMatrixTests.cpp749 void setupUniforms (int programID, const tcu::Vec4& constCoords);
1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) argument
1049 DE_UNREF(constCoords);
/external/deqp/modules/gles3/functional/
H A Des3fShaderStructTests.cpp54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) argument
113 ShaderRenderCase::setupUniforms(programID, constCoords);
115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords);
1228 static void setUniforms (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_BODY /* NOLINT(SET_UNIFORMS_BODY) */ \
1253 setUniform(gl, programID, "s.a", constCoords.x());
1254 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3));
1258 c.color.xyz() = c.constCoords.swizzle(0,1,2);
1284 setUniform(gl, programID, "s.a", constCoords
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H A Des3fShaderIndexingTests.cpp118 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); }
119 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); }
120 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); }
121 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; }
147 virtual void setupUniforms (int programID, const Vec4& constCoords);
169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) argument
173 DE_UNREF(constCoords);
182 arr[0] = constCoords.x();
183 arr[1] = constCoords.x() * 0.5f;
184 arr[2] = constCoords
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H A Des3fShaderLoopTests.cpp217 virtual void setupUniforms (int programID, const Vec4& constCoords);
236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) argument
239 DE_UNREF(constCoords);
H A Des3fShaderMatrixTests.cpp1379 void setupUniforms (int programID, const tcu::Vec4& constCoords);
1729 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) argument
1733 DE_UNREF(constCoords);
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp156 tcu::Vec4 constCoords; member in class:deqp::gls::ShaderEvalContext
219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
H A DglsShaderRenderCase.cpp137 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures);
177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures) argument
181 , m_constCoords (constCoords)
264 : constCoords (quadGrid_.getConstCoords())
435 // \todo [petri] Better handling of constCoords (render in multiple chunks, vary coords).
469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) argument
472 DE_UNREF(constCoords);
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.cpp144 const tcu::Vec4& constCoords,
191 const tcu::Vec4& constCoords,
197 , m_constCoords (constCoords)
380 : constCoords (quadGrid.getConstCoords())
479 void UniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const
482 m_setupFunc(instance, constCoords);
901 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) argument
904 m_uniformSetup->setup(*this, constCoords);
2274 const tcu::Vec4& constCoords)
2276 render(numVertices, numTriangles * 3, indices, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, constCoords);
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H A DvktShaderRender.hpp208 tcu::Vec4 constCoords; member in class:vkt::sr::ShaderEvalContext
254 typedef void (*UniformSetupFunc) (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords);
262 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
502 virtual void setupUniforms (const tcu::Vec4& constCoords);
508 const tcu::Vec4& constCoords = getDefaultConstCoords());
514 const tcu::Vec4& constCoords = getDefaultConstCoords());
H A DvktShaderRenderTextureFunctionTests.cpp1673 virtual void setupUniforms (const tcu::Vec4& constCoords);
1709 void TextureSizeInstance::setupUniforms (const tcu::Vec4& constCoords) argument
1711 TextureQueryInstance::setupUniforms(constCoords);

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