Searched defs:constantColor (Results 1 - 7 of 7) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
H A D | blend.h | 32 void GenerateBlendFactor(SWR_BLEND_FACTOR func, simdvector &constantColor, simdvector &src, simdvector &src1, simdvector &dst, simdvector &out) argument 117 result.x = constantColor[0]; 118 result.y = constantColor[1]; 119 result.z = constantColor[2]; 120 result.w = constantColor[3]; 124 result.x = result.y = result.z = result.w = constantColor[3]; 129 result.x = _simd_sub_ps(_simd_set1_ps(1.0f), constantColor[0]); 130 result.y = _simd_sub_ps(_simd_set1_ps(1.0f), constantColor[1]); 131 result.z = _simd_sub_ps(_simd_set1_ps(1.0f), constantColor[2]); 132 result.w = _simd_sub_ps(_simd_set1_ps(1.0f), constantColor[ [all...] |
H A D | state.h | 787 float constantColor[4]; member in struct:SWR_BLEND_STATE
|
/external/swiftshader/src/Renderer/ |
H A D | TextureStage.cpp | 92 void TextureStage::setConstantColor(const Color<float> &constantColor) argument 95 short r = iround(4095 * constantColor.r); 96 short g = iround(4095 * constantColor.g); 97 short b = iround(4095 * constantColor.b); 98 short a = iround(4095 * constantColor.a);
|
H A D | PixelProcessor.cpp | 324 void PixelProcessor::setConstantColor(unsigned int stage, const Color<float> &constantColor) argument 328 context->textureStage[stage].setConstantColor(constantColor);
|
/external/mesa3d/src/gallium/drivers/swr/rasterizer/jitter/ |
H A D | blend_jit.cpp | 567 Value* constantColor[4]; local 577 constantColor[i] = VBROADCAST(LOAD(pBlendState, { 0, SWR_BLEND_STATE_constantColor, i })); 607 Clamp(state.format, constantColor); 631 GenerateBlendFactor<true, false>(state.blendState.sourceBlendFactor, constantColor, src, src1, dst, srcFactor); 632 GenerateBlendFactor<false, true>(state.blendState.sourceAlphaBlendFactor, constantColor, src, src1, dst, srcFactor); 634 GenerateBlendFactor<true, false>(state.blendState.destBlendFactor, constantColor, src, src1, dst, dstFactor); 635 GenerateBlendFactor<false, true>(state.blendState.destAlphaBlendFactor, constantColor, src, src1, dst, dstFactor); 642 GenerateBlendFactor<true, true>(state.blendState.sourceBlendFactor, constantColor, src, src1, dst, srcFactor); 643 GenerateBlendFactor<true, true>(state.blendState.destBlendFactor, constantColor, src, src1, dst, dstFactor);
|
/external/skia/src/core/ |
H A D | SkRasterPipelineBlitter.cpp | 195 SkPM4f constantColor; local 196 SkJumper_MemoryCtx constantColorPtr = { &constantColor, 0 }; 200 colorPipeline->append_constant_color(alloc, constantColor); 202 is_opaque = constantColor.a() == 1.0f;
|
/external/skqp/src/core/ |
H A D | SkRasterPipelineBlitter.cpp | 195 SkPM4f constantColor; local 196 SkJumper_MemoryCtx constantColorPtr = { &constantColor, 0 }; 200 colorPipeline->append_constant_color(alloc, constantColor); 202 is_opaque = constantColor.a() == 1.0f;
|
Completed in 249 milliseconds