Searched defs:depth_data (Results 1 - 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_quad_depth_test.c45 struct depth_data { struct
61 get_depth_stencil_values( struct depth_data *data,
150 * Compute the depth_data::qzzzz[] values from the float fragment Z values.
153 convert_quad_depth( struct depth_data *data,
232 * Compute the depth_data::shader_stencil_refs[] values from the float
236 convert_quad_stencil( struct depth_data *data,
266 write_depth_stencil_values( struct depth_data *data,
354 do_stencil_test(struct depth_data *data,
437 apply_stencil_op(struct depth_data *data,
538 struct depth_data *dat
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/external/deqp/external/openglcts/modules/common/
H A DglcViewportArrayTests.cpp3080 T depth_data[16 * 2]; local
3087 depth_data[i * 2 + 0] = near;
3088 depth_data[i * 2 + 1] = T(1.0) - near;
3104 depthFunc.depthRangeIndexed(i, depth_data[i * 2 + 0], depth_data[i * 2 + 1]);
3110 depthFunc.depthRangeArray(0 /* first */, 16 /* count */, depth_data);
4222 GLfloat depth_data[16 * 2]; local
4228 depth_data[i * 2 + 0] = near;
4229 depth_data[i * 2 + 1] = 1.0f - near;
4234 const GLfloat expected_near = depth_data[
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