Searched defs:depth_value (Results 1 - 4 of 4) sorted by relevance
/external/mesa3d/src/intel/blorp/ |
H A D | blorp_clear.c | 442 bool clear_depth, float depth_value, 482 params.z = depth_value; 608 bool clear_depth, float depth_value, 642 params.z = depth_value; 436 blorp_clear_depth_stencil(struct blorp_batch *batch, const struct blorp_surf *depth, const struct blorp_surf *stencil, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_depth, float depth_value, uint8_t stencil_mask, uint8_t stencil_value) argument 601 blorp_clear_attachments(struct blorp_batch *batch, uint32_t binding_table_offset, enum isl_format depth_format, uint32_t num_samples, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_color, union isl_color_value color_value, bool clear_depth, float depth_value, uint8_t stencil_mask, uint8_t stencil_value) argument
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 2629 GLfloat depth_value; local 2631 getClearSettings(is_clear, draw_call, depth_value); 2637 gl.clearDepth((GLdouble)depth_value); 2641 gl.clearDepthf(depth_value); 2738 GLfloat& /* depth_value */) 4380 const GLfloat depth_value = step * (GLfloat)draw_call_index; local 4394 if ((depth_value <= near) || (depth_value <= far)) 4397 << depth_value << " got [" << near << ", " << far << "]" 4412 * @param depth_value Valu 4414 getClearSettings(bool& clear_depth_before_draw, GLuint iteration_index, GLfloat& depth_value) argument [all...] |
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 7340 glw::GLfloat depth_value = 0.f; local 7347 gl.clearNamedFramebufferfi(m_fbo_1st, GL_DEPTH_STENCIL, 0, depth_value, stencil_value);
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/external/v8/src/crankshaft/ |
H A D | hydrogen.cc | 2983 HValue* HGraphBuilder::BuildGetParentContext(HValue* depth, int depth_value) { argument 3019 } else if (depth_value > 0) { 3021 for (int i = 0; i < depth_value; i++) {
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