Searched defs:depthbuffer (Results 1 - 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
H A DFramebuffer.cpp70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) argument
72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
73 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer);
281 Renderbuffer *depthbuffer = nullptr; local
286 depthbuffer = getDepthbuffer();
288 if(!depthbuffer)
293 if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
300 if(!gl::IsDepthRenderable(depthbuffer->getFormat()))
307 if(!gl::IsDepthTexture(depthbuffer
[all...]
H A DContext.cpp1424 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
1426 if(depthbuffer)
1428 *params = depthbuffer->getDepthSize();
1860 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
1861 if(depthbuffer)
1864 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize()));
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DFramebuffer.cpp70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) argument
72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE_OES;
73 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer);
142 Renderbuffer *depthbuffer = mDepthbufferPointer; local
144 if(depthbuffer)
146 return depthbuffer->getRenderTarget();
287 Renderbuffer *depthbuffer = nullptr; local
292 depthbuffer = getDepthbuffer();
294 if(!depthbuffer)
299 if(depthbuffer
[all...]
H A DContext.cpp1355 Renderbuffer *depthbuffer = framebuffer ? framebuffer->getDepthbuffer() : nullptr; local
1357 if(depthbuffer)
1359 *params = depthbuffer->getDepthSize();
1884 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
1885 if(depthbuffer)
1888 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize()));
/external/swiftshader/src/OpenGL/libGLESv2/
H A DFramebuffer.cpp95 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer) argument
97 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
98 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level);
203 Renderbuffer *depthbuffer = mDepthbufferPointer; local
205 if(depthbuffer)
207 return depthbuffer->getRenderTarget();
401 Renderbuffer *depthbuffer = nullptr; local
406 depthbuffer = getDepthbuffer();
408 if(!depthbuffer)
413 if(depthbuffer
663 Renderbuffer *depthbuffer = getDepthbuffer(); local
677 Renderbuffer *depthbuffer = getDepthbuffer(); local
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H A Dutilities.cpp632 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
634 if(!depthbuffer)
H A DContext.cpp2090 Renderbuffer *depthbuffer = framebuffer ? framebuffer->getDepthbuffer() : nullptr; local
2092 if(depthbuffer)
2094 *params = depthbuffer->getDepthSize();
2951 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
2952 if(depthbuffer)
3482 egl::Image *depthbuffer = framebuffer->getDepthBuffer(); local
3484 if(depthbuffer)
3487 sw::Rect clearRect = depthbuffer->getRect();
3494 depthbuffer->clearDepth(depth, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
3496 depthbuffer
[all...]
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer) argument
316 , m_defaultDepthbuffer (depthbuffer)
/external/deqp/modules/gles2/functional/
H A Des2fFboRenderTest.cpp356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0);
409 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stencilbuffer) argument
414 , m_depthbuffer (depthbuffer)
1416 : FboRenderCase(context, config.getName().c_str(), "Shared depthbuffer", config)
2165 createChildGroup<FboCases::SharedDepthbufferTest> (this, "shared_depthbuffer", "Shared depthbuffer tests");
2169 createRecreateBuffersGroup<GL_DEPTH_BUFFER_BIT> (this, "recreate_depthbuffer", "Recreate depthbuffer tests");

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