Searched defs:destImage (Results 1 - 7 of 7) sorted by relevance

/external/mesa3d/src/amd/vulkan/
H A Dradv_meta_copy.c212 VkImage destImage,
218 RADV_FROM_HANDLE(radv_image, dest_image, destImage);
418 VkImage destImage,
425 RADV_FROM_HANDLE(radv_image, dest_image, destImage);
209 radv_CmdCopyBufferToImage( VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions) argument
414 radv_CmdCopyImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageCopy* pRegions) argument
H A Dradv_meta_blit.c488 VkImage destImage,
497 RADV_FROM_HANDLE(radv_image, dest_image, destImage);
611 .image = destImage,
484 radv_CmdBlitImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter) argument
/external/mesa3d/src/glx/
H A Dpixel.c79 ** data is transfered into the destImage buffer. Return in modes the
84 GLenum format, const GLvoid * userdata, GLubyte * destImage)
144 *destImage = currentByte;
148 *destImage = currentByte & HighBitsMask[elementsLeft];
151 destImage++;
83 FillBitmap(struct glx_context * gc, GLint width, GLint height, GLenum format, const GLvoid * userdata, GLubyte * destImage) argument
/external/deqp/external/vulkancts/modules/vulkan/geometry/
H A DvktGeometryBasicGeometryShaderTests.cpp92 VkImage destImage)
167 destImage, // VkImage image;
187 destImage, // VkImage image;
234 vk.cmdCopyBufferToImage(*cmdBuffer, *buffer, destImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1u, &copyRegions);
90 uploadImage(Context& context, const tcu::ConstPixelBufferAccess& access, VkImage destImage) argument
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineImageUtil.cpp360 VkImage destImage)
433 destImage, // VkImage image;
453 destImage, // VkImage image;
497 vk.cmdCopyBufferToImage(*cmdBuffer, *buffer, destImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (deUint32)copyRegions.size(), copyRegions.data());
525 VkImage destImage)
555 uploadTestTextureInternal(vk, device, queue, queueFamilyIndex, allocator, *srcDepthTexture, srcStencilTexture.get(), srcTexture.getTextureFormat(), destImage);
558 uploadTestTextureInternal(vk, device, queue, queueFamilyIndex, allocator, srcTexture, DE_NULL, srcTexture.getTextureFormat(), destImage);
352 uploadTestTextureInternal(const DeviceInterface& vk, VkDevice device, VkQueue queue, deUint32 queueFamilyIndex, Allocator& allocator, const TestTexture& srcTexture, const TestTexture* srcStencilTexture, tcu::TextureFormat format, VkImage destImage) argument
519 uploadTestTexture(const DeviceInterface& vk, VkDevice device, VkQueue queue, deUint32 queueFamilyIndex, Allocator& allocator, const TestTexture& srcTexture, VkImage destImage) argument
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.cpp1039 VkImage destImage)
1122 destImage, // VkImage image;
1142 destImage, // VkImage image;
1208 vk.cmdCopyBufferToImage(*cmdBuffer, *buffer, destImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (deUint32)copyRegions.size(), copyRegions.data());
1232 VkImage destImage)
1266 destImage, // VkImage image;
1286 destImage, // VkImage image;
1319 vk.cmdClearColorImage(*cmdBuffer, destImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearValue.color, 1, &clearRange);
1323 vk.cmdClearDepthStencilImage(*cmdBuffer, destImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearValue.depthStencil, 1, &clearRange);
1034 uploadImage(const tcu::TextureFormat& texFormat, const TextureData& textureData, const tcu::Sampler& refSampler, deUint32 mipLevels, deUint32 arrayLayers, VkImage destImage) argument
1229 clearImage(const tcu::Sampler& refSampler, deUint32 mipLevels, deUint32 arrayLayers, VkImage destImage) argument
/external/mesa3d/src/mesa/main/
H A Dteximage.c1136 * \param destImage the destination texture image.
1141 const struct gl_texture_image *destImage,
1146 const GLenum target = destImage->TexObject->Target;
1150 if (xoffset < - (GLint) destImage->Border) {
1155 if (xoffset + subWidth > (GLint) destImage->Width) {
1162 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1167 if (yoffset + subHeight > (GLint) destImage->Height) {
1178 0 : destImage->Border;
1185 depth = (GLint) destImage->Depth;
1201 _mesa_get_format_block_size_3d(destImage
1140 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims, const struct gl_texture_image *destImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei subWidth, GLsizei subHeight, GLsizei subDepth, const char *func) argument
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