Searched defs:drawRenderTarget (Results 1 - 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp3007 Image *drawRenderTarget = drawFramebuffer->getRenderTarget(); local
3009 bool success = device->stretchRect(readRenderTarget, &sourceRect, drawRenderTarget, &destRect, false);
3012 drawRenderTarget->release();
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp4244 egl::Image *drawRenderTarget = drawFramebuffer->getRenderTarget(0); local
4246 bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::COLOR_BUFFER);
4249 drawRenderTarget->release();
4261 egl::Image *drawRenderTarget = drawFramebuffer->getDepthBuffer(); local
4263 bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::DEPTH_BUFFER);
4266 drawRenderTarget->release();
4278 egl::Image *drawRenderTarget = drawFramebuffer->getStencilBuffer(); local
4280 bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::STENCIL_BUFFER);
4283 drawRenderTarget->release();

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