Searched defs:drawRenderTarget (Results 1 - 2 of 2) sorted by relevance
/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 3007 Image *drawRenderTarget = drawFramebuffer->getRenderTarget(); local 3009 bool success = device->stretchRect(readRenderTarget, &sourceRect, drawRenderTarget, &destRect, false); 3012 drawRenderTarget->release();
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 4244 egl::Image *drawRenderTarget = drawFramebuffer->getRenderTarget(0); local 4246 bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::COLOR_BUFFER); 4249 drawRenderTarget->release(); 4261 egl::Image *drawRenderTarget = drawFramebuffer->getDepthBuffer(); local 4263 bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::DEPTH_BUFFER); 4266 drawRenderTarget->release(); 4278 egl::Image *drawRenderTarget = drawFramebuffer->getStencilBuffer(); local 4280 bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::STENCIL_BUFFER); 4283 drawRenderTarget->release();
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