Searched defs:effect (Results 76 - 85 of 85) sorted by relevance

1234

/frameworks/base/packages/SystemUI/src/com/android/systemui/volume/
H A DVolumeDialogControllerImpl.java328 public void vibrate(VibrationEffect effect) { argument
330 mVibrator.vibrate(effect, SONIFICIATION_VIBRATION_ATTRIBUTES);
/frameworks/base/services/core/java/com/android/server/
H A DVibratorService.java148 native static long vibratorPerformEffect(long effect, long strength); argument
162 // The actual effect to be played.
163 public VibrationEffect effect; field in class:VibratorService.Vibration
164 // The original effect that was requested. This is non-null only when the original effect
165 // differs from the effect that's being played. Typically these two things differ because
166 // the effect was scaled based on the users vibration intensity settings.
169 private Vibration(IBinder token, VibrationEffect effect, argument
172 this.effect = effect;
248 VibrationInfo(long startTimeDebug, VibrationEffect effect, VibrationEffect originalEffect, int usageHint, int uid, String opPkg) argument
457 verifyVibrationEffect(VibrationEffect effect) argument
485 vibrate(int uid, String opPkg, VibrationEffect effect, int usageHint, IBinder token) argument
550 isRepeatingVibration(VibrationEffect effect) argument
[all...]
/frameworks/layoutlib/bridge/src/android/graphics/
H A DPaint_Delegate.java877 /*package*/ static long nSetPathEffect(long native_object, long effect) { argument
881 return effect;
884 delegate.mPathEffect = PathEffect_Delegate.getDelegate(effect);
886 return effect;
/frameworks/native/services/inputflinger/
H A DEventHub.cpp657 ff_effect effect; local
658 memset(&effect, 0, sizeof(effect));
659 effect.type = FF_RUMBLE;
660 effect.id = device->ffEffectId;
661 effect.u.rumble.strong_magnitude = 0xc000;
662 effect.u.rumble.weak_magnitude = 0xc000;
663 effect.replay.length = (duration + 999999LL) / 1000000LL;
664 effect.replay.delay = 0;
665 if (ioctl(device->fd, EVIOCSFF, &effect)) {
[all...]
/frameworks/base/core/jni/android/graphics/
H A DPaint.cpp848 SkPathEffect* effect = reinterpret_cast<SkPathEffect*>(effectHandle); local
849 obj->setPathEffect(sk_ref_sp(effect));
/frameworks/base/media/java/android/media/audiofx/
H A DDynamicsProcessing.java31 * DynamicsProcessing is an audio effect for equalizing and changing dynamic range properties of the
36 * <p>The effect is instantiated and controlled by channels. Each channel has the same basic
75 * effect in the audio framework. A DynamicsProcessor.Config and DynamicsProcessor.Config.Builder
80 * specify the audio session ID of this AudioTrack or MediaPlayer when constructing the effect
118 * Maximum expected channels to be reported by effect
123 * Number of channels in effect architecture
154 * Class constructor for the DynamicsProcessing audio effect.
157 * this parameter indicates how much the requesting application needs control of effect
168 * Class constructor for the DynamicsProcessing audio effect
171 * this parameter indicates how much the requesting application needs control of effect
2226 onParameterChange(DynamicsProcessing effect, int param, int value) argument
2244 onParameterChange(AudioEffect effect, int status, byte[] param, byte[] value) argument
[all...]
/frameworks/av/services/audioflinger/
H A DAudioFlinger.cpp80 // 0; but one side effect of this is to turn all LOGV's as well. Some messages
115 // we define a minimum time during which a global effect is considered enabled.
524 // dump orphan effect chains
739 // check if an effect chain with the same session ID is present on another
771 // move effect chain to this output thread if an effect on same session was waiting
1739 // Check if one effect chain was awaiting for an AudioRecord to be created on this
2499 // If we still have effect chains, it means that a client still holds a handle
2500 // on at least one effect. We must either move the chain to an existing thread with the
2524 ALOGV("closeInput() found thread %d for effect sessio
2723 sp<EffectModule> effect = ec->mEffects[0]; local
3237 sp<EffectModule> effect = chain->getEffectFromId_l(0); local
3355 updateOrphanEffectChains(const sp<AudioFlinger::EffectModule>& effect) argument
[all...]
H A DThreads.cpp87 // 0; but one side effect of this is to turn all LOGV's as well. Some messages
1074 ALOGV("updateSuspendedSessions_l() suspend adding effect %08x", key);
1083 ALOGV("updateSuspendedSessions_l() restore removing effect %08x", key);
1097 void AudioFlinger::ThreadBase::checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, argument
1102 checkSuspendOnEffectEnabled_l(effect, enabled, sessionId);
1105 void AudioFlinger::ThreadBase::checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect, argument
1110 // suspend all effects in AUDIO_SESSION_OUTPUT_MIX when enabling any effect on
1111 // another session. This gives the priority to well behaved effect control panels
1122 chain->checkSuspendOnEffectEnabled(effect, enabled);
1130 // No global effect session
1280 sp<EffectModule> effect; local
1375 sp<EffectModule> effect; local
1414 addEffect_l(const sp<EffectModule>& effect) argument
1459 removeEffect_l(const sp<EffectModule>& effect, bool release) argument
3097 sp<EffectModule> effect = getEffect_l(AUDIO_SESSION_OUTPUT_MIX, EffectId); local
[all...]
/frameworks/base/graphics/java/android/graphics/
H A DPaint.java160 * Paint flag that applies a synthetic bolding effect to drawn text.
163 * simulated bold effect when drawing a {@link Typeface} that is not
1203 * @param effect May be null. The patheffect to be installed in the paint
1204 * @return effect
1206 public PathEffect setPathEffect(PathEffect effect) { argument
1208 if (effect != null) {
1209 effectNative = effect.native_instance;
1212 mPathEffect = effect;
1213 return effect;
2368 * other characters in the cluster. In effect, suc
2918 nSetPathEffect(long paintPtr, long effect) argument
[all...]
/frameworks/base/services/core/java/com/android/server/audio/
H A DAudioService.java298 /* Sound effect file names */
302 /* Sound effect file name mapping sound effect id (AudioManager.FX_xxx) to
303 * file index in SOUND_EFFECT_FILES[] (first column) and indicating if effect
2529 VibrationEffect effect = null;
2543 effect = VibrationEffect.get(VibrationEffect.EFFECT_DOUBLE_CLICK);
2548 effect = VibrationEffect.get(VibrationEffect.EFFECT_HEAVY_CLICK);
2553 maybeVibrate(effect);
2558 private boolean maybeVibrate(VibrationEffect effect) { argument
2568 if (effect
[all...]

Completed in 312 milliseconds

1234