Searched defs:effectiveRadius (Results 1 - 2 of 2) sorted by relevance

/external/skia/src/gpu/effects/
H A DGrCircleEffect.cpp67 SkScalar effectiveRadius = radius; variable
69 effectiveRadius -= 0.5f;
70 // When the radius is 0.5 effectiveRadius is 0 which causes an inf * 0 in the
72 effectiveRadius = SkTMax(0.001f, effectiveRadius);
74 effectiveRadius += 0.5f;
76 pdman.set4f(circle, center.fX, center.fY, effectiveRadius,
77 SkScalarInvert(effectiveRadius));
/external/skqp/src/gpu/effects/
H A DGrCircleEffect.cpp67 SkScalar effectiveRadius = radius; variable
69 effectiveRadius -= 0.5f;
70 // When the radius is 0.5 effectiveRadius is 0 which causes an inf * 0 in the
72 effectiveRadius = SkTMax(0.001f, effectiveRadius);
74 effectiveRadius += 0.5f;
76 pdman.set4f(circle, center.fX, center.fY, effectiveRadius,
77 SkScalarInvert(effectiveRadius));

Completed in 2864 milliseconds