Searched defs:effectiveRadius (Results 1 - 2 of 2) sorted by relevance
/external/skia/src/gpu/effects/ |
H A D | GrCircleEffect.cpp | 67 SkScalar effectiveRadius = radius; variable 69 effectiveRadius -= 0.5f; 70 // When the radius is 0.5 effectiveRadius is 0 which causes an inf * 0 in the 72 effectiveRadius = SkTMax(0.001f, effectiveRadius); 74 effectiveRadius += 0.5f; 76 pdman.set4f(circle, center.fX, center.fY, effectiveRadius, 77 SkScalarInvert(effectiveRadius));
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/external/skqp/src/gpu/effects/ |
H A D | GrCircleEffect.cpp | 67 SkScalar effectiveRadius = radius; variable 69 effectiveRadius -= 0.5f; 70 // When the radius is 0.5 effectiveRadius is 0 which causes an inf * 0 in the 72 effectiveRadius = SkTMax(0.001f, effectiveRadius); 74 effectiveRadius += 0.5f; 76 pdman.set4f(circle, center.fX, center.fY, effectiveRadius, 77 SkScalarInvert(effectiveRadius));
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