H A D | esextcTextureCubeMapArraySampling.cpp | 357 * @param element_index Index of element in array 363 void getColorFloatComponents(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, argument 370 out_data[2] = ((glw::GLfloat)(element_index + 1)) / ((glw::GLfloat)n_elements); 379 * @param element_index Index of element in array 386 void getColorIntComponents(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, argument 391 out_data[2] = static_cast<T>(element_index + 1); 398 * @param element_index Index of element in array 404 void getCompressedColorUByteComponents(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, argument 413 static_cast<glw::GLubyte>(mipmap_level * n_faces_per_level + element_index * n_faces + cube_face + 1); 455 * @param element_index Inde 461 getDepthComponent(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLfloat& out_depth) argument 479 getExpectedColorFloatComponentsForTexture(glw::GLuint , glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLfloat* out_components) argument 495 getExpectedColorFloatComponentsForTextureLod(glw::GLuint pixel_index, glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLfloat* out_components) argument 521 getExpectedColorIntComponentsForTexture(glw::GLuint , glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, T* out_components) argument 540 getExpectedColorIntComponentsForTextureLod(glw::GLuint pixel_index, glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, T* out_components) argument 562 getExpectedCompressedComponentsForTexture(glw::GLuint , glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLubyte* out_components) argument 579 getExpectedCompressedComponentsForTextureLod(glw::GLuint pixel_index, glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLubyte* out_components) argument 645 getStencilComponent(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLubyte& out_stencil) argument 663 getExpectedStencilComponentsForTexture(glw::GLuint , glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLuint* out_components) argument 683 getExpectedStencilComponentsForTextureLod(glw::GLuint pixel_index, glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLuint* out_components) argument 873 prepareDataForTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height, const T* components) argument 906 prepareDataForColorFloatTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 934 prepareDataForColorIntTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 959 prepareDataForDepthFloatTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 984 prepareDataForStencilUIntTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 1009 prepareDepthTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 1136 preparePositionForFace(glw::GLfloat* positions, glw::GLuint cube_face, glw::GLuint element_index, glw::GLuint n_layers) argument 1224 prepareRGBAIntegerTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 1261 prepareRGBATextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 1297 prepareStencilTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 1545 prepareTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument [all...] |