Searched defs:element_index (Results 1 - 12 of 12) sorted by relevance

/external/google-breakpad/src/common/
H A Dmemory_range_unittest.cc177 unsigned element_index = kElements[i].index; local
181 << ", index=" << element_index); local
183 element_offset, element_size, element_index));
/external/google-breakpad/src/tools/linux/md2core/
H A Dminidump_memory_range_unittest.cc206 unsigned element_index = kElements[i].index; local
210 << ", index=" << element_index); local
212 element_offset, element_size, element_index));
/external/tensorflow/tensorflow/compiler/xla/service/
H A Dtransfer_manager.cc130 ShapeIndex element_index = index; local
133 element_index.push_back(i);
134 elements.push_back(device_buffer.buffer(element_index));
135 element_index.pop_back();
H A Dtuple_points_to_analysis.cc226 int64 element_index = get_tuple_element->tuple_index(); local
232 // Copy the points-to set (and tuple sources) at index {element_index} of the
237 // Construct an index into the operand by prepending element_index to
240 src_index.push_back(element_index);
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dgen8_draw_upload.c327 unsigned element_index; local
334 element_index = nr_elements - 1;
336 element_index = j++;
340 OUT_BATCH(element_index |
/external/tensorflow/tensorflow/compiler/xla/service/llvm_ir/
H A Dtuple_ops.cc50 std::vector<llvm::Value*> element_index = {ir_builder->getInt64(0), local
53 ir_builder->CreateInBoundsGEP(on_true, element_index);
58 ir_builder->CreateInBoundsGEP(on_false, element_index);
64 ir_builder->CreateInBoundsGEP(select.GetBasePointer(), element_index);
/external/aac/libSBRenc/src/
H A Dbit_sbr.cpp252 INT element_index, int fSendHeaders) {
253 encodeSbrHeaderData(&sbrEncoder->sbrElement[element_index]->sbrHeaderData,
258 sbrEncoder->sbrElement[element_index]->sbrBitstreamData.NrSendHeaderData =
260 sbrEncoder->sbrElement[element_index]->sbrBitstreamData.HeaderActive = 0;
261 sbrEncoder->sbrElement[element_index]
251 sbrEncoder_GetHeader(SBR_ENCODER *sbrEncoder, HANDLE_FDK_BITSTREAM hBs, INT element_index, int fSendHeaders) argument
/external/v8/src/runtime/
H A Druntime-literals.cc78 uint32_t element_index = 0; local
79 if (key->ToArrayIndex(&element_index)) {
85 boilerplate, element_index, value, NONE);
88 DCHECK(!name->AsArrayIndex(&element_index));
/external/aac/libAACdec/src/
H A Daacdecoder.cpp1104 const int element_index, const int el_cnt[]) {
1127 FDK_ASSERT((self->elements[element_index] == ID_USAC_SCE) ||
1128 (self->elements[element_index] == ID_USAC_CPE));
1129 sbrType = IS_STEREO_SBR(self->elements[element_index],
1130 self->usacStereoConfigIndex[element_index])
1161 (self->elFlags[element_index] & AC_EL_USAC_MPS212)) {
1101 aacDecoder_ParseExplicitMpsAndSbr( HANDLE_AACDECODER self, HANDLE_FDK_BITSTREAM bs, const MP4_ELEMENT_ID previous_element, const int previous_element_index, const int element_index, const int el_cnt[]) argument
/external/tensorflow/tensorflow/compiler/xla/
H A Dliteral_util.cc1092 ShapeIndex element_index = shape_index; local
1093 element_index.push_back(i);
1095 ToStringHelper(literal, element_index, print_layout, &element_pieces);
/external/v8/src/ast/
H A Dast.cc589 uint32_t element_index = 0; local
590 if (key->IsString() && key->AsString()->AsArrayIndex(&element_index)) {
591 max_element_index = Max(element_index, max_element_index);
593 } else if (key->ToUint32(&element_index) && element_index != kMaxUInt32) {
594 max_element_index = Max(element_index, max_element_index);
628 uint32_t element_index = 0; local
629 if (key->ToArrayIndex(&element_index) ||
630 (key->IsString() && String::cast(*key)->AsArrayIndex(&element_index))) {
664 uint32_t element_index local
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp357 * @param element_index Index of element in array
363 void getColorFloatComponents(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, argument
370 out_data[2] = ((glw::GLfloat)(element_index + 1)) / ((glw::GLfloat)n_elements);
379 * @param element_index Index of element in array
386 void getColorIntComponents(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, argument
391 out_data[2] = static_cast<T>(element_index + 1);
398 * @param element_index Index of element in array
404 void getCompressedColorUByteComponents(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, argument
413 static_cast<glw::GLubyte>(mipmap_level * n_faces_per_level + element_index * n_faces + cube_face + 1);
455 * @param element_index Inde
461 getDepthComponent(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLfloat& out_depth) argument
479 getExpectedColorFloatComponentsForTexture(glw::GLuint , glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLfloat* out_components) argument
495 getExpectedColorFloatComponentsForTextureLod(glw::GLuint pixel_index, glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLfloat* out_components) argument
521 getExpectedColorIntComponentsForTexture(glw::GLuint , glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, T* out_components) argument
540 getExpectedColorIntComponentsForTextureLod(glw::GLuint pixel_index, glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, T* out_components) argument
562 getExpectedCompressedComponentsForTexture(glw::GLuint , glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLubyte* out_components) argument
579 getExpectedCompressedComponentsForTextureLod(glw::GLuint pixel_index, glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLubyte* out_components) argument
645 getStencilComponent(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLubyte& out_stencil) argument
663 getExpectedStencilComponentsForTexture(glw::GLuint , glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLuint* out_components) argument
683 getExpectedStencilComponentsForTextureLod(glw::GLuint pixel_index, glw::GLint cube_face, glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLuint* out_components) argument
873 prepareDataForTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height, const T* components) argument
906 prepareDataForColorFloatTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
934 prepareDataForColorIntTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
959 prepareDataForDepthFloatTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
984 prepareDataForStencilUIntTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
1009 prepareDepthTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
1136 preparePositionForFace(glw::GLfloat* positions, glw::GLuint cube_face, glw::GLuint element_index, glw::GLuint n_layers) argument
1224 prepareRGBAIntegerTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
1261 prepareRGBATextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
1297 prepareStencilTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
1545 prepareTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
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