Searched defs:evalCtx (Results 1 - 7 of 7) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcShaderSwitchTests.cpp68 static void evalSwitchStatic(ShaderEvalContext& evalCtx) argument
70 evalCtx.color.xyz() = evalCtx.coords.swizzle(1, 2, 3);
72 static void evalSwitchUniform(ShaderEvalContext& evalCtx) argument
74 evalCtx.color.xyz() = evalCtx.coords.swizzle(1, 2, 3);
76 static void evalSwitchDynamic(ShaderEvalContext& evalCtx) argument
78 switch (int(deFloatFloor(evalCtx.coords.z() * 1.5f + 2.0f)))
81 evalCtx.color.xyz() = evalCtx
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fShaderSwitchTests.cpp75 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); } argument
76 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); } argument
77 static void evalSwitchDynamic (ShaderEvalContext& evalCtx) argument
79 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f)))
81 case 0: evalCtx.color.xyz() = evalCtx
[all...]
H A Des3fShaderMatrixTests.cpp494 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
496 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } argument
497 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } argument
498 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } argument
499 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; } argument
501 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, in argument
502 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
503 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
504 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
505 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
506 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
507 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
508 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
509 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
511 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
512 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
513 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
514 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
516 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
525 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
534 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
543 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
553 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
563 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
573 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
584 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
595 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
878 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
891 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
904 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
917 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
930 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
943 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
956 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
968 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
980 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
992 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1004 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1016 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1030 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1044 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1058 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1072 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1085 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1098 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1111 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1364 evaluate(ShaderEvalContext& evalCtx) argument
[all...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderSwitchTests.cpp92 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); } argument
93 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); } argument
94 static void evalSwitchDynamic (ShaderEvalContext& evalCtx) argument
96 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f)))
98 case 0: evalCtx.color.xyz() = evalCtx
[all...]
H A DvktShaderRenderMatrixTests.cpp489 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
491 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } argument
492 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } argument
493 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } argument
494 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; } argument
496 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, in argument
497 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
498 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
499 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
500 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
501 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
502 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
503 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
504 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
506 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
507 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
508 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
509 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
511 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
520 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
529 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
538 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
548 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
558 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
568 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
579 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
590 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
873 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
886 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
899 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
912 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
925 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
938 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
951 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
963 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
975 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
987 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
999 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1011 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1025 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1039 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1053 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1067 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1080 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1093 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1106 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
[all...]
/external/deqp/framework/randomshaders/
H A DrsgExpression.cpp793 void ConstructorOp::evaluate (ExecutionContext& evalCtx) argument
797 (*i)->evaluate(evalCtx);
936 void AssignOp::evaluate (ExecutionContext& evalCtx) argument
939 m_lvalueExpr->evaluate(evalCtx);
942 m_rvalueExpr->evaluate(evalCtx);
947 assignMasked(m_lvalueExpr->getLValue(), m_value.getValue(m_valueRange.getType()), evalCtx.getExecutionMask());
1218 void VariableAccess::evaluate (ExecutionContext& evalCtx) argument
1220 m_valueAccess = evalCtx.getValue(m_variable);
/external/deqp/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp336 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
338 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } argument
339 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } argument
340 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } argument
341 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; } argument
342 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, in argument
343 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
344 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
346 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
347 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
348 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
349 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
351 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
360 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
370 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
452 evaluate(ShaderEvalContext& evalCtx) argument
461 evaluate(ShaderEvalContext& evalCtx) argument
470 evaluate(ShaderEvalContext& evalCtx) argument
479 evaluate(ShaderEvalContext& evalCtx) argument
488 evaluate(ShaderEvalContext& evalCtx) argument
497 evaluate(ShaderEvalContext& evalCtx) argument
506 evaluate(ShaderEvalContext& evalCtx) argument
515 evaluate(ShaderEvalContext& evalCtx) argument
525 evaluate(ShaderEvalContext& evalCtx) argument
535 evaluate(ShaderEvalContext& evalCtx) argument
545 evaluate(ShaderEvalContext& evalCtx) argument
555 evaluate(ShaderEvalContext& evalCtx) argument
564 evaluate(ShaderEvalContext& evalCtx) argument
573 evaluate(ShaderEvalContext& evalCtx) argument
582 evaluate(ShaderEvalContext& evalCtx) argument
[all...]

Completed in 803 milliseconds