/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderSwitchTests.cpp | 68 static void evalSwitchStatic(ShaderEvalContext& evalCtx) argument 70 evalCtx.color.xyz() = evalCtx.coords.swizzle(1, 2, 3); 72 static void evalSwitchUniform(ShaderEvalContext& evalCtx) argument 74 evalCtx.color.xyz() = evalCtx.coords.swizzle(1, 2, 3); 76 static void evalSwitchDynamic(ShaderEvalContext& evalCtx) argument 78 switch (int(deFloatFloor(evalCtx.coords.z() * 1.5f + 2.0f))) 81 evalCtx.color.xyz() = evalCtx [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderSwitchTests.cpp | 75 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); } argument 76 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); } argument 77 static void evalSwitchDynamic (ShaderEvalContext& evalCtx) argument 79 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f))) 81 case 0: evalCtx.color.xyz() = evalCtx [all...] |
H A D | es3fShaderMatrixTests.cpp | 494 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx); 496 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } argument 497 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } argument 498 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } argument 499 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; } argument 501 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, in argument 502 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 503 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 504 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 505 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 506 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 507 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 508 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 509 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 511 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 512 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 513 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 514 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 516 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 525 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 534 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 543 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 553 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 563 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 573 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 584 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 595 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 878 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 891 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 904 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 917 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 930 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 943 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 956 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 968 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 980 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 992 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1004 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1016 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1030 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1044 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1058 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1072 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1085 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1098 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1111 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1364 evaluate(ShaderEvalContext& evalCtx) argument [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderSwitchTests.cpp | 92 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); } argument 93 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); } argument 94 static void evalSwitchDynamic (ShaderEvalContext& evalCtx) argument 96 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f))) 98 case 0: evalCtx.color.xyz() = evalCtx [all...] |
H A D | vktShaderRenderMatrixTests.cpp | 489 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx); 491 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } argument 492 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } argument 493 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } argument 494 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; } argument 496 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, in argument 497 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 498 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 499 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 500 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 501 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 502 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 503 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 504 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 506 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 507 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 508 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 509 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 511 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 520 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 529 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 538 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 548 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 558 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 568 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 579 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 590 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 873 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 886 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 899 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 912 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 925 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 938 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 951 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 963 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 975 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 987 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 999 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1011 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1025 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1039 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1053 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1067 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1080 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1093 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument 1106 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument [all...] |
/external/deqp/framework/randomshaders/ |
H A D | rsgExpression.cpp | 793 void ConstructorOp::evaluate (ExecutionContext& evalCtx) argument 797 (*i)->evaluate(evalCtx); 936 void AssignOp::evaluate (ExecutionContext& evalCtx) argument 939 m_lvalueExpr->evaluate(evalCtx); 942 m_rvalueExpr->evaluate(evalCtx); 947 assignMasked(m_lvalueExpr->getLValue(), m_value.getValue(m_valueRange.getType()), evalCtx.getExecutionMask()); 1218 void VariableAccess::evaluate (ExecutionContext& evalCtx) argument 1220 m_valueAccess = evalCtx.getValue(m_variable);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderMatrixTests.cpp | 336 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx); 338 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } argument 339 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } argument 340 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } argument 341 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; } argument 342 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, in argument 343 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 344 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 346 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 347 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 348 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 349 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 351 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 360 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 370 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 452 evaluate(ShaderEvalContext& evalCtx) argument 461 evaluate(ShaderEvalContext& evalCtx) argument 470 evaluate(ShaderEvalContext& evalCtx) argument 479 evaluate(ShaderEvalContext& evalCtx) argument 488 evaluate(ShaderEvalContext& evalCtx) argument 497 evaluate(ShaderEvalContext& evalCtx) argument 506 evaluate(ShaderEvalContext& evalCtx) argument 515 evaluate(ShaderEvalContext& evalCtx) argument 525 evaluate(ShaderEvalContext& evalCtx) argument 535 evaluate(ShaderEvalContext& evalCtx) argument 545 evaluate(ShaderEvalContext& evalCtx) argument 555 evaluate(ShaderEvalContext& evalCtx) argument 564 evaluate(ShaderEvalContext& evalCtx) argument 573 evaluate(ShaderEvalContext& evalCtx) argument 582 evaluate(ShaderEvalContext& evalCtx) argument [all...] |