Searched defs:extraResourcesLayout (Results 1 - 3 of 3) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktAtomicOperationTests.cpp | 413 Move<VkDescriptorSetLayout> extraResourcesLayout; local 431 extraResourcesLayout = createDescriptorSetLayout(vkd, device, &layoutInfo); 455 &extraResourcesLayout.get() 492 UniquePtr<ShaderExecutor> executor(createExecutor(m_context, m_shaderType, m_shaderSpec, *extraResourcesLayout));
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H A D | vktOpaqueTypeIndexingTests.cpp | 771 Move<VkDescriptorSetLayout> extraResourcesLayout; local 847 extraResourcesLayout = createDescriptorSetLayout(vkd, device, &layoutInfo); 876 &extraResourcesLayout.get(), 937 UniquePtr<ShaderExecutor> executor (createExecutor(m_context, m_shaderType, m_shaderSpec, *extraResourcesLayout)); 1274 Move<VkDescriptorSetLayout> extraResourcesLayout; local 1311 extraResourcesLayout = createDescriptorSetLayout(vkd, device, &layoutInfo); 1340 &extraResourcesLayout.get(), 1415 UniquePtr<ShaderExecutor> executor (createExecutor(m_context, m_shaderType, m_shaderSpec, *extraResourcesLayout)); 1649 Move<VkDescriptorSetLayout> extraResourcesLayout; local 1676 extraResourcesLayout [all...] |
H A D | vktShaderExecutor.cpp | 443 FragmentOutExecutor (Context& context, glu::ShaderType shaderType, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout); 495 FragmentOutExecutor::FragmentOutExecutor (Context& context, glu::ShaderType shaderType, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout) argument 499 , m_extraResourcesLayout (extraResourcesLayout) 1409 VertexShaderExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout); 1415 VertexShaderExecutor::VertexShaderExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout) argument 1416 : FragmentOutExecutor(context, glu::SHADERTYPE_VERTEX, shaderSpec, extraResourcesLayout) 1438 GeometryShaderExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout); 1445 GeometryShaderExecutor::GeometryShaderExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout) argument 1446 : FragmentOutExecutor(context, glu::SHADERTYPE_GEOMETRY, shaderSpec, extraResourcesLayout) 1476 FragmentShaderExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout); 1483 FragmentShaderExecutor(Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout) argument 1865 ComputeShaderExecutor(Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout) argument 2125 TessellationExecutor(Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout) argument 2662 TessControlExecutor(Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout) argument 2759 TessEvaluationExecutor(Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout) argument 2869 createExecutor(Context& context, glu::ShaderType shaderType, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout) argument [all...] |
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