Searched defs:fBackendContext (Results 1 - 7 of 7) sorted by relevance

/external/skia/tools/sk_app/
H A DGLWindowContext.h27 bool isValid() override { return SkToBool(fBackendContext.get()); }
35 return (GrBackendContext) fBackendContext.get();
53 sk_sp<const GrGLInterface> fBackendContext; member in class:sk_app::GLWindowContext
H A DVulkanWindowContext.h29 bool isValid() override { return SkToBool(fBackendContext.get()); }
42 return (GrBackendContext) fBackendContext.get();
70 sk_sp<const GrVkBackendContext> fBackendContext; member in class:sk_app::VulkanWindowContext
/external/skqp/tools/sk_app/
H A DGLWindowContext.h27 bool isValid() override { return SkToBool(fBackendContext.get()); }
35 return (GrBackendContext) fBackendContext.get();
53 sk_sp<const GrGLInterface> fBackendContext; member in class:sk_app::GLWindowContext
H A DVulkanWindowContext.h29 bool isValid() override { return SkToBool(fBackendContext.get()); }
42 return (GrBackendContext) fBackendContext.get();
70 sk_sp<const GrVkBackendContext> fBackendContext; member in class:sk_app::VulkanWindowContext
/external/skia/src/gpu/vk/
H A DGrVkGpu.h48 const GrVkInterface* vkInterface() const { return fBackendContext->fInterface.get(); }
242 sk_sp<const GrVkBackendContext> fBackendContext; member in class:GrVkGpu
245 // These Vulkan objects are provided by the client, and also stored in fBackendContext.
/external/skqp/src/gpu/vk/
H A DGrVkGpu.h48 const GrVkInterface* vkInterface() const { return fBackendContext->fInterface.get(); }
53 uint32_t queueIndex() const { return fBackendContext->fGraphicsQueueIndex; }
261 sk_sp<const GrVkBackendContext> fBackendContext; member in class:GrVkGpu
264 // These Vulkan objects are provided by the client, and also stored in fBackendContext.
/external/skqp/tests/
H A DVkHardwareBufferTest.cpp436 fBackendContext.reset();
509 sk_sp<GrVkBackendContext> fBackendContext; member in class:VulkanTestHelper
786 fBackendContext.reset(new GrVkBackendContext());
787 fBackendContext->fInstance = fInst;
788 fBackendContext->fPhysicalDevice = fPhysDev;
789 fBackendContext->fDevice = fDevice;
790 fBackendContext->fQueue = queue;
791 fBackendContext->fGraphicsQueueIndex = graphicsQueueIndex;
792 fBackendContext->fMinAPIVersion = instanceVersion;
793 fBackendContext
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