Searched defs:farval (Results 1 - 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/main/
H A Dviewport.c237 GLclampd nearval, GLclampd farval)
240 ctx->ViewportArray[idx].Far == farval)
244 ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0);
250 GLclampd nearval, GLclampd farval)
252 set_depth_range_no_notify(ctx, idx, nearval, farval);
263 * \param farval specifies the Z buffer value which should correspond to
267 _mesa_DepthRange(GLclampd nearval, GLclampd farval) argument
275 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
289 set_depth_range_no_notify(ctx, i, nearval, farval);
297 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) argument
236 set_depth_range_no_notify(struct gl_context *ctx, unsigned idx, GLclampd nearval, GLclampd farval) argument
249 _mesa_set_depth_range(struct gl_context *ctx, unsigned idx, GLclampd nearval, GLclampd farval) argument
368 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval) argument
387 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval) argument
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H A Ddlist.c2412 save_DepthRange(GLclampd nearval, GLclampd farval) argument
2420 n[2].f = (GLfloat) farval;
2423 CALL_DepthRange(ctx->Exec, (nearval, farval));
2665 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2677 n[6].f = (GLfloat) farval;
2680 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
3263 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
3275 n[6].f = (GLfloat) farval;
3278 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
2664 save_Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) argument
3262 save_Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) argument

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