Searched defs:farval (Results 1 - 2 of 2) sorted by relevance
/external/mesa3d/src/mesa/main/ |
H A D | viewport.c | 237 GLclampd nearval, GLclampd farval) 240 ctx->ViewportArray[idx].Far == farval) 244 ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0); 250 GLclampd nearval, GLclampd farval) 252 set_depth_range_no_notify(ctx, idx, nearval, farval); 263 * \param farval specifies the Z buffer value which should correspond to 267 _mesa_DepthRange(GLclampd nearval, GLclampd farval) argument 275 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); 289 set_depth_range_no_notify(ctx, i, nearval, farval); 297 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) argument 236 set_depth_range_no_notify(struct gl_context *ctx, unsigned idx, GLclampd nearval, GLclampd farval) argument 249 _mesa_set_depth_range(struct gl_context *ctx, unsigned idx, GLclampd nearval, GLclampd farval) argument 368 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval) argument 387 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval) argument [all...] |
H A D | dlist.c | 2412 save_DepthRange(GLclampd nearval, GLclampd farval) argument 2420 n[2].f = (GLfloat) farval; 2423 CALL_DepthRange(ctx->Exec, (nearval, farval)); 2665 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) 2677 n[6].f = (GLfloat) farval; 2680 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); 3263 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) 3275 n[6].f = (GLfloat) farval; 3278 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); 2664 save_Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) argument 3262 save_Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) argument
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