Searched defs:floatTypeStr (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
H A DglsShaderLibraryCase.cpp256 const char* const floatTypeStr = getDataTypeName(floatType); local
260 shader << fragIn << " " << floatTypeStr << " " << val.name << ";\n";
262 shader << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n";
302 const char* const floatTypeStr = getDataTypeName(floatType); local
307 decl << vtxIn << " " << floatTypeStr << " " << val.name << ";\n";
311 decl << vtxIn << " " << floatTypeStr << " a_" << val.name << ";\n";
323 const char* const floatTypeStr = getDataTypeName(floatType); local
327 decl << vtxOut << " " << floatTypeStr << " " << val.name << ";\n";
330 decl << vtxOut << " " << floatTypeStr << " v_" << val.name << ";\n";
333 output << "v_" << val.name << " = " << floatTypeStr << "(" << va
377 const char* const floatTypeStr = getDataTypeName(floatType); local
453 const char* const floatTypeStr = getDataTypeName(floatType); local
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/external/deqp/external/openglcts/modules/common/
H A DglcShaderLibraryCase.cpp754 const char* floatTypeStr = getDataTypeName(floatType); local
760 shader << fragIn << " " << floatTypeStr << " " << val.valueName << ";\n";
762 shader << fragIn << " " << floatTypeStr << " v_" << val.valueName << ";\n";
799 const char* floatTypeStr = getDataTypeName(floatType); local
806 decl << vtxIn << " " << floatTypeStr << " " << valueName << ";\n";
810 decl << vtxIn << " " << floatTypeStr << " a_" << valueName << ";\n";
817 decl << vtxOut << " " << floatTypeStr << " " << valueName << ";\n";
820 decl << vtxOut << " " << floatTypeStr << " v_" << valueName << ";\n";
823 output << "v_" << valueName << " = " << floatTypeStr << "(" << valueName << ");\n";
862 const char* floatTypeStr local
928 const char* floatTypeStr = getDataTypeName(floatType); local
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