Searched defs:getDefaultUniformName (Results 1 - 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
H A Des31cLayoutBindingTests.cpp817 virtual String getDefaultUniformName(int idx = 0) function in class:glcts::LayoutBindingBaseCase
874 s << getDefaultUniformName(uniform) << buildArray(idx);
875 if (!buildBlockName(getDefaultUniformName()).empty())
877 s << "." << getDefaultUniformName(uniform);
1301 s << buildAccess(getDefaultUniformName()) << ";\n";
1305 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1306 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
1318 const String& u = buildBlockName(getDefaultUniformName());
1322 list.push_back(getDefaultUniformName());
1987 String getDefaultUniformName(int idx = 0) function in class:glcts::SamplerLayoutBindingCase
2077 String getDefaultUniformName(int idx = 0) function in class:glcts::ImageLayoutBindingCase
2291 String getDefaultUniformName(int idx = 0) function in class:glcts::AtomicCounterLayoutBindingCase
3197 String getDefaultUniformName(int idx = 0) function in class:glcts::ShaderStorageBufferLayoutBindingCase
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