Searched defs:getUnitCoords (Results 1 - 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.cpp | 182 const Vec4* getUnitCoords(void) const function in class:deqp::QuadGrid 196 Vec4 getUnitCoords(float sx, float sy) const; 256 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy); 295 inline Vec4 QuadGrid::getUnitCoords(float sx, float sy) const function in class:deqp::QuadGrid 356 unitCoords = quadGrid.getUnitCoords(sx, sy); 603 vertexArrays.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnitCoords()));
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 150 const Vec4* getUnitCoords (void) const { return &m_unitCoords[0]; } function in class:deqp::gls::QuadGrid 155 Vec4 getUnitCoords (float sx, float sy) const; 211 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy); 250 inline Vec4 QuadGrid::getUnitCoords (float sx, float sy) const function in class:deqp::gls::QuadGrid 305 unitCoords = quadGrid.getUnitCoords(sx, sy); 546 vertexArrays.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnitCoords()));
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