Searched defs:glFramebufferTexture2DMultisampleIMG (Results 1 - 6 of 6) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv1_enc/ |
H A D | gl_client_context.h | 278 glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG; member in struct:gl_client_context_t
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H A D | gl_entry.cpp | 273 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 1907 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) function 1910 ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
H A D | gl2_client_context.h | 186 glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG; member in struct:gl2_client_context_t
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H A D | gl2_entry.cpp | 181 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 1484 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) function 1487 ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
H A D | gles.cpp | 1281 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) function 1283 getDispatch()->glFramebufferTexture2DMultisampleIMG(target, attachment, textarget, texture, level, samples);
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H A D | gles_dispatch.h | 268 glFramebufferTexture2DMultisampleIMG_t glFramebufferTexture2DMultisampleIMG; member in struct:gles_dispatch 540 glFramebufferTexture2DMultisampleIMG_t set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_t f) { glFramebufferTexture2DMultisampleIMG_t retval = glFramebufferTexture2DMultisampleIMG; glFramebufferTexture2DMultisampleIMG = f; return retval;}
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