Searched defs:glFramebufferTexture2DMultisampleIMG (Results 1 - 6 of 6) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1_enc/
H A Dgl_client_context.h278 glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG; member in struct:gl_client_context_t
H A Dgl_entry.cpp273 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
1907 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) function
1910 ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
/device/generic/goldfish-opengl/system/GLESv2_enc/
H A Dgl2_client_context.h186 glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG; member in struct:gl2_client_context_t
H A Dgl2_entry.cpp181 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
1484 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) function
1487 ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
/device/generic/goldfish-opengl/tests/gles_android_wrapper/
H A Dgles.cpp1281 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) function
1283 getDispatch()->glFramebufferTexture2DMultisampleIMG(target, attachment, textarget, texture, level, samples);
H A Dgles_dispatch.h268 glFramebufferTexture2DMultisampleIMG_t glFramebufferTexture2DMultisampleIMG; member in struct:gles_dispatch
540 glFramebufferTexture2DMultisampleIMG_t set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_t f) { glFramebufferTexture2DMultisampleIMG_t retval = glFramebufferTexture2DMultisampleIMG; glFramebufferTexture2DMultisampleIMG = f; return retval;}

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