Searched defs:hasDepth (Results 1 - 10 of 10) sorted by relevance

/external/deqp/modules/egl/
H A DteglSimpleConfigCase.cpp136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } function in namespace:deqp::egl
173 { "depth", hasDepth },
H A DteglCreateContextExtTests.cpp1018 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } function in namespace:deqp::egl::__anon4876
1056 { "rgb565_depth_no_stencil", "RGB565 configs with depth and no stencil", colorBits<5, 6, 5, 0>, hasDepth, noStencil },
1057 { "rgb565_depth_stencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil },
1061 { "rgb888_depth_no_stencil", "RGB888 configs with depth and no stencil", colorBits<8, 8, 8, 0>, hasDepth, noStencil },
1062 { "rgb888_depth_stencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil },
1066 { "rgba4444_depth_no_stencil", "RGBA4444 configs with depth and no stencil", colorBits<4, 4, 4, 4>, hasDepth, noStencil },
1067 { "rgba4444_depth_stencil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil },
1071 { "rgba5551_depth_no_stencil", "RGBA5551 configs with depth and no stencil", colorBits<5, 5, 5, 1>, hasDepth, noStencil },
1072 { "rgba5551_depth_stencil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil },
1076 { "rgba8888_depth_no_stencil", "RGBA8888 configs with depth and no stencil", colorBits<8, 8, 8, 8>, hasDepth, noStenci
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fFboStencilbufferTests.cpp161 const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHMENT); local
217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu);
224 glStencilFunc(GL_GREATER, hasDepth ? 1 : 2, 0xffu);
H A Des3fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; local
103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled;
H A Des3fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; local
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled;
H A Des3fFboInvalidateTests.cpp121 const bool hasDepth = depthBits > 0; local
124 if (!hasDepth || !hasStencil || (stencilBits != 8))
/external/deqp/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; local
103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled;
H A Des2fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; local
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled;
/external/swiftshader/src/Renderer/
H A DSurface.cpp3726 bool Surface::hasDepth() const function in class:sw::Surface
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassTests.cpp2284 const bool hasDepth = hasDepthComponent(format.order); local
2302 (hasDepth ? (VkImageAspectFlags)VK_IMAGE_ASPECT_DEPTH_BIT : 0u)
3042 const bool hasDepth = tcu::hasDepthComponent(format.order)
3050 clearReferenceValues(reference, targetSize, offset, size, BVec4(hasDepth, hasStencil, false, false), clearValueToPixelValue(value, format));
3310 const bool hasDepth = tcu::hasDepthComponent(format.order);
3312 const bool hasDepthOrStencil = hasDepth || hasStencil;
3319 if (hasDepth)

Completed in 886 milliseconds