/external/deqp/modules/egl/ |
H A D | teglSimpleConfigCase.cpp | 136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } function in namespace:deqp::egl 173 { "depth", hasDepth },
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H A D | teglCreateContextExtTests.cpp | 1018 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } function in namespace:deqp::egl::__anon4876 1056 { "rgb565_depth_no_stencil", "RGB565 configs with depth and no stencil", colorBits<5, 6, 5, 0>, hasDepth, noStencil }, 1057 { "rgb565_depth_stencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil }, 1061 { "rgb888_depth_no_stencil", "RGB888 configs with depth and no stencil", colorBits<8, 8, 8, 0>, hasDepth, noStencil }, 1062 { "rgb888_depth_stencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil }, 1066 { "rgba4444_depth_no_stencil", "RGBA4444 configs with depth and no stencil", colorBits<4, 4, 4, 4>, hasDepth, noStencil }, 1067 { "rgba4444_depth_stencil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil }, 1071 { "rgba5551_depth_no_stencil", "RGBA5551 configs with depth and no stencil", colorBits<5, 5, 5, 1>, hasDepth, noStencil }, 1072 { "rgba5551_depth_stencil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil }, 1076 { "rgba8888_depth_no_stencil", "RGBA8888 configs with depth and no stencil", colorBits<8, 8, 8, 8>, hasDepth, noStenci [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboStencilbufferTests.cpp | 161 const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHMENT); local 217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); 224 glStencilFunc(GL_GREATER, hasDepth ? 1 : 2, 0xffu);
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H A D | es3fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; local 103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled;
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H A D | es3fDepthStencilTests.cpp | 383 bool hasDepth = renderTarget.depthBits > 0; local 397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled;
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H A D | es3fFboInvalidateTests.cpp | 121 const bool hasDepth = depthBits > 0; local 124 if (!hasDepth || !hasStencil || (stencilBits != 8))
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/external/deqp/modules/gles2/functional/ |
H A D | es2fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; local 103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled;
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H A D | es2fDepthStencilTests.cpp | 383 bool hasDepth = renderTarget.depthBits > 0; local 397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled;
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/external/swiftshader/src/Renderer/ |
H A D | Surface.cpp | 3726 bool Surface::hasDepth() const function in class:sw::Surface
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
H A D | vktRenderPassTests.cpp | 2284 const bool hasDepth = hasDepthComponent(format.order); local 2302 (hasDepth ? (VkImageAspectFlags)VK_IMAGE_ASPECT_DEPTH_BIT : 0u) 3042 const bool hasDepth = tcu::hasDepthComponent(format.order) 3050 clearReferenceValues(reference, targetSize, offset, size, BVec4(hasDepth, hasStencil, false, false), clearValueToPixelValue(value, format)); 3310 const bool hasDepth = tcu::hasDepthComponent(format.order); 3312 const bool hasDepthOrStencil = hasDepth || hasStencil; 3319 if (hasDepth)
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