Searched defs:hasStencil (Results 1 - 12 of 12) sorted by relevance

/external/deqp/modules/egl/
H A DteglSimpleConfigCase.cpp138 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } function in namespace:deqp::egl
183 { "stencil", hasStencil },
H A DteglCreateContextExtTests.cpp1020 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } function in namespace:deqp::egl::__anon4876
1055 { "rgb565_no_depth_stencil", "RGB565 configs with stencil and no depth", colorBits<5, 6, 5, 0>, noDepth, hasStencil },
1057 { "rgb565_depth_stencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil },
1060 { "rgb888_no_depth_stencil", "RGB888 configs with stencil and no depth", colorBits<8, 8, 8, 0>, noDepth, hasStencil },
1062 { "rgb888_depth_stencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil },
1065 { "rgba4444_no_depth_stencil", "RGBA4444 configs with stencil and no depth", colorBits<4, 4, 4, 4>, noDepth, hasStencil },
1067 { "rgba4444_depth_stencil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil },
1070 { "rgba5551_no_depth_stencil", "RGBA5551 configs with stencil and no depth", colorBits<5, 5, 5, 1>, noDepth, hasStencil },
1072 { "rgba5551_depth_stencil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil },
1075 { "rgba8888_no_depth_stencil", "RGBA8888 configs with stencil and no depth", colorBits<8, 8, 8, 8>, noDepth, hasStencil },
[all...]
/external/deqp/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp98 bool hasStencil = renderTarget.getStencilBits() > 0; local
102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled;
H A Des2fDepthStencilTests.cpp384 bool hasStencil = renderTarget.stencilBits > 0; local
396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled;
/external/deqp/modules/gles3/functional/
H A Des3fRandomFragmentOpTests.cpp98 bool hasStencil = renderTarget.getStencilBits() > 0; local
102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled;
H A Des3fDepthStencilTests.cpp384 bool hasStencil = renderTarget.stencilBits > 0; local
396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled;
H A Des3fFboInvalidateTests.cpp122 const bool hasStencil = stencilBits > 0; local
124 if (!hasDepth || !hasStencil || (stencilBits != 8))
/external/swiftshader/src/OpenGL/libGL/
H A DFramebuffer.cpp202 bool Framebuffer::hasStencil() function in class:gl::Framebuffer
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DFramebuffer.cpp211 bool Framebuffer::hasStencil() function in class:es1::Framebuffer
/external/swiftshader/src/OpenGL/libGLESv2/
H A DFramebuffer.cpp302 bool Framebuffer::hasStencil() function in class:es2::Framebuffer
/external/swiftshader/src/Renderer/
H A DSurface.cpp3721 bool Surface::hasStencil() const function in class:sw::Surface
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassTests.cpp2285 const bool hasStencil = hasStencilComponent(format.order); local
2303 | (hasStencil ? (VkImageAspectFlags)VK_IMAGE_ASPECT_STENCIL_BIT : 0u), // aspect;
3040 const bool hasStencil = tcu::hasStencilComponent(format.order)
3050 clearReferenceValues(reference, targetSize, offset, size, BVec4(hasDepth, hasStencil, false, false), clearValueToPixelValue(value, format));
3311 const bool hasStencil = tcu::hasStencilComponent(format.order);
3312 const bool hasDepthOrStencil = hasDepth || hasStencil;
3338 if (hasStencil)

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