Searched defs:idDesc (Results 1 - 9 of 9) sorted by relevance

/external/skia/src/gpu/gl/
H A DGrGLStencilAttachment.h32 const IDDesc& idDesc,
38 , fRenderbufferID(idDesc.fRenderbufferID) {
31 GrGLStencilAttachment(GrGpu* gpu, const IDDesc& idDesc, int width, int height, int sampleCnt, const Format& format) argument
H A DGrGLTexture.cpp18 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config, argument
20 if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) {
23 } else if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE) {
27 SkASSERT(idDesc.fInfo.fTarget == GR_GL_TEXTURE_2D);
33 static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDesc& idDesc, argument
35 if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE ||
36 idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) {
44 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus)
46 , INHERITED(gpu, desc, sampler_type(idDesc, desc.fConfig, gpu),
47 highest_filter_mode(idDesc, des
43 GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) argument
52 GrGLTexture(GrGLGpu* gpu, Wrapped, const GrSurfaceDesc& desc, GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) argument
61 GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) argument
69 init(const GrSurfaceDesc& desc, const IDDesc& idDesc) argument
104 MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc, GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) argument
[all...]
H A DGrGLRenderTarget.cpp24 const IDDesc& idDesc,
27 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc), stencil) {
28 this->init(desc, idDesc);
33 const IDDesc& idDesc)
35 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc)) {
36 this->init(desc, idDesc);
40 const IDDesc& idDesc) {
42 if (idDesc.fIsMixedSampled) {
43 SkASSERT(glCaps.usesMixedSamples() && idDesc.fRTFBOID); // FBO 0 can't be mixed sampled.
46 if (glCaps.maxWindowRectangles() > 0 && idDesc
22 GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, GrGLStencilAttachment* stencil) argument
32 GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) argument
39 ComputeFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) argument
52 init(const GrSurfaceDesc& desc, const IDDesc& idDesc) argument
66 MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, int stencilBits) argument
[all...]
H A DGrGLGpu.cpp505 GrGLTexture::IDDesc* idDesc) {
511 idDesc->fInfo = *info;
513 if (GR_GL_TEXTURE_EXTERNAL == idDesc->fInfo.fTarget) {
517 } else if (GR_GL_TEXTURE_RECTANGLE == idDesc->fInfo.fTarget) {
521 } else if (GR_GL_TEXTURE_2D != idDesc->fInfo.fTarget) {
529 GrGLTexture::IDDesc idDesc; local
530 if (!check_backend_texture(backendTex, this->glCaps(), &idDesc)) {
533 if (!idDesc.fInfo.fFormat) {
534 idDesc.fInfo.fFormat = this->glCaps().configSizedInternalFormat(backendTex.config());
537 idDesc
504 check_backend_texture(const GrBackendTexture& backendTex, const GrGLCaps& caps, GrGLTexture::IDDesc* idDesc) argument
559 GrGLTexture::IDDesc idDesc; local
609 GrGLRenderTarget::IDDesc idDesc; local
1276 createRenderTargetObjects(const GrSurfaceDesc& desc, const GrGLTextureInfo& texInfo, GrGLRenderTarget::IDDesc* idDesc) argument
1447 GrGLTexture::IDDesc idDesc; local
[all...]
/external/skia/tests/
H A DTraceMemoryDumpTest.cpp101 GrGLTexture::IDDesc idDesc; local
102 idDesc.fInfo = glInfo;
103 idDesc.fOwnership = GrBackendObjectOwnership::kOwned;
105 auto texture = sk_make_sp<GrGLTexture>(gpu, SkBudgeted::kNo, desc, idDesc,
127 GrGLTexture::IDDesc idDesc; local
128 idDesc.fInfo = glInfo;
129 idDesc.fOwnership = GrBackendObjectOwnership::kBorrowed;
131 auto texture = GrGLTexture::MakeWrapped(gpu, desc, GrMipMapsStatus::kNotAllocated, idDesc);
/external/skqp/src/gpu/gl/
H A DGrGLStencilAttachment.h32 const IDDesc& idDesc,
38 , fRenderbufferID(idDesc.fRenderbufferID) {
31 GrGLStencilAttachment(GrGpu* gpu, const IDDesc& idDesc, int width, int height, int sampleCnt, const Format& format) argument
H A DGrGLTexture.cpp18 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config, argument
20 if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) {
24 } else if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE) {
31 SkASSERT(idDesc.fInfo.fTarget == GR_GL_TEXTURE_2D);
37 static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDesc& idDesc, argument
44 if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE ||
45 idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) {
53 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus)
55 , INHERITED(gpu, desc, sampler_type(idDesc, desc.fConfig, gpu),
56 highest_filter_mode(idDesc, des
52 GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) argument
61 GrGLTexture(GrGLGpu* gpu, Wrapped, const GrSurfaceDesc& desc, GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) argument
70 GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) argument
78 init(const GrSurfaceDesc& desc, const IDDesc& idDesc) argument
121 MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc, GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) argument
[all...]
H A DGrGLRenderTarget.cpp24 const IDDesc& idDesc,
27 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc), stencil) {
28 this->init(desc, idDesc);
33 const IDDesc& idDesc)
35 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc)) {
36 this->init(desc, idDesc);
40 const IDDesc& idDesc) {
42 if (idDesc.fIsMixedSampled) {
43 SkASSERT(glCaps.usesMixedSamples() && idDesc.fRTFBOID); // FBO 0 can't be mixed sampled.
46 if (glCaps.maxWindowRectangles() > 0 && idDesc
22 GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, GrGLStencilAttachment* stencil) argument
32 GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) argument
39 ComputeFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) argument
52 init(const GrSurfaceDesc& desc, const IDDesc& idDesc) argument
66 MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, int stencilBits) argument
[all...]
H A DGrGLGpu.cpp505 GrGLTexture::IDDesc* idDesc) {
511 idDesc->fInfo = *info;
513 if (GR_GL_TEXTURE_EXTERNAL == idDesc->fInfo.fTarget) {
517 } else if (GR_GL_TEXTURE_RECTANGLE == idDesc->fInfo.fTarget) {
521 } else if (GR_GL_TEXTURE_2D != idDesc->fInfo.fTarget) {
529 GrGLTexture::IDDesc idDesc; local
530 if (!check_backend_texture(backendTex, this->glCaps(), &idDesc)) {
533 if (!idDesc.fInfo.fFormat) {
534 idDesc.fInfo.fFormat = this->glCaps().configSizedInternalFormat(backendTex.config());
537 idDesc
504 check_backend_texture(const GrBackendTexture& backendTex, const GrGLCaps& caps, GrGLTexture::IDDesc* idDesc) argument
559 GrGLTexture::IDDesc idDesc; local
609 GrGLRenderTarget::IDDesc idDesc; local
1274 createRenderTargetObjects(const GrSurfaceDesc& desc, const GrGLTextureInfo& texInfo, GrGLRenderTarget::IDDesc* idDesc) argument
1449 GrGLTexture::IDDesc idDesc; local
[all...]

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