Searched defs:if_success (Results 1 - 5 of 5) sorted by relevance

/external/v8/src/compiler/
H A Draw-machine-assembler.cc88 void RawMachineAssembler::Continuations(Node* call, RawMachineLabel* if_success, argument
92 schedule()->AddCall(CurrentBlock(), call, Use(if_success), Use(if_exception));
H A Djs-typed-lowering.cc439 Node* const if_success = graph()->NewNode(common()->IfSuccess(), n); local
440 NodeProperties::ReplaceControlInput(node_, if_success);
452 Node* if_success = projections[0]; local
468 NodeProperties::ReplaceControlInput(if_success, right_conv);
H A Dbytecode-graph-builder.cc2317 const Operator* if_success = common()->IfSuccess(); local
2318 Node* on_success = graph()->NewNode(if_success, result);
H A Dwasm-compiler.cc412 bool WasmGraphBuilder::ThrowsException(Node* node, Node** if_success, argument
418 *if_success = graph()->NewNode(jsgraph()->common()->IfSuccess(), node);
/external/v8/src/wasm/
H A Dfunction-body-decoder.cc1729 TFNode* if_success = nullptr; local
1731 if (!builder_->ThrowsException(node, &if_success, &if_exception)) {
1736 success_env->control = if_success;
1753 SetEnv("if_success", success_env);

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