Searched defs:isDiscarded (Results 1 - 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.hpp196 bool isDiscarded; member in class:deqp::ShaderEvalContext
201 isDiscarded = true;
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp163 bool isDiscarded; member in class:deqp::gls::ShaderEvalContext
166 inline void discard (void) { isDiscarded = true; }
/external/deqp/modules/gles3/functional/
H A Des3fFboInvalidateTests.cpp1214 const bool isDiscarded = (m_boundTarget == GL_FRAMEBUFFER) || local
1217 const bool isColorDiscarded = isDiscarded && hasAttachment(m_invalidateAttachments, GL_COLOR_ATTACHMENT0);
1218 const bool isDepthDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_DEPTH_ATTACHMENT) || hasAttachment(m_invalidateAttachments, GL_DEPTH_STENCIL_ATTACHMENT));
1219 const bool isStencilDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_STENCIL_ATTACHMENT) || hasAttachment(m_invalidateAttachments, GL_DEPTH_STENCIL_ATTACHMENT));
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.hpp215 bool isDiscarded; member in class:vkt::sr::ShaderEvalContext
218 inline void discard (void) { isDiscarded = true; }

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