Searched defs:isShadow (Results 1 - 5 of 5) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureGatherTests.cpp1639 const bool isShadow = isDepthFormat(baseParams.textureFormat); local
1642 glu::VertexSource vert = genVertexShaderSource(requireGpuShader5(baseParams.gatherType, baseParams.offsetSize), numDims, isDynamicOffset || isShadow);
H A DvktShaderRenderTextureFunctionTests.cpp1159 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; local
1160 bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD);
1161 bool is1DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_1D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD);
1168 int extraCoordComps = (isProj ? (is2DProj4 ? 2 : (is1DProj4 ? 3 : 1)) : 0) + (isShadow ? (m_textureSpec.type == TEXTURETYPE_1D ? 2 : 1) : 0);
1169 const bool isCubeArrayShadow = isShadow && m_textureSpec.type == TEXTURETYPE_CUBE_ARRAY;
1186 case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); break;
1187 case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSamplerCubeType(texFmt); break;
1188 case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSampler2DArrayType(texFmt); break;
1189 case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); break;
1190 case TEXTURETYPE_1D: samplerType = isShadow
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/external/deqp/modules/gles31/functional/
H A Des31fTextureGatherTests.cpp1241 const bool isShadow = isDepthFormat(textureFormat); local
1246 return glu::ProgramSources() << genVertexShaderSource(requireGpuShader5(gatherType), numDims, isDynamicOffset || isShadow)
/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp749 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; local
750 bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD);
754 int extraCoordComps = (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0);
769 case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); break;
770 case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSamplerCubeType(texFmt); break;
771 case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSampler2DArrayType(texFmt); break;
772 case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); break;
901 if (isShadow)
/external/mesa3d/src/gallium/drivers/nouveau/codegen/
H A Dnv50_ir.h929 int isShadow() const { return descTable[target].shadow ? 1 : 0; } function in class:nv50_ir::TexInstruction::Target

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