Searched defs:layer (Results 1 - 5 of 5) sorted by relevance
/device/google/cuttlefish_common/guest/hals/hwcomposer/ |
H A D | hwcomposer.cpp | 36 // Ensures that the layer does not include any inconsistencies 37 int SanityCheckLayer(const hwc_layer_1& layer) { argument 39 if (layer.displayFrame.left > layer.displayFrame.right || 40 layer.displayFrame.top > layer.displayFrame.bottom) { 44 __FUNCTION__, layer.displayFrame.left, layer.displayFrame.right, 45 layer.displayFrame.top, layer [all...] |
/device/google/cuttlefish_common/guest/hals/hwcomposer/legacy/ |
H A D | hwcomposer.cpp | 117 log_line = "Invalid layer: "; 125 // Ensures that the layer does not include any inconsistencies 126 bool IsValidLayer(const vsoc_hwc_layer& layer) { argument 127 if (layer.flags & HWC_SKIP_LAYER) { 128 // A layer we are asked to skip validate should not be marked as skip 133 if (layer.displayFrame.left > layer.displayFrame.right || 134 layer.displayFrame.top > layer.displayFrame.bottom) { 138 __FUNCTION__, layer [all...] |
H A D | vsoc_composer.cpp | 41 bool LayerNeedsScaling(const vsoc_hwc_layer& layer) { argument 42 int from_w = layer.sourceCrop.right - layer.sourceCrop.left; 43 int from_h = layer.sourceCrop.bottom - layer.sourceCrop.top; 44 int to_w = layer.displayFrame.right - layer.displayFrame.left; 45 int to_h = layer.displayFrame.bottom - layer.displayFrame.top; 50 bool needs_rot = layer 55 LayerNeedsBlending(const vsoc_hwc_layer& layer) argument 59 LayerNeedsAttenuation(const vsoc_hwc_layer& layer) argument 109 CanCompositeLayer(const vsoc_hwc_layer& layer) argument [all...] |
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
H A D | gl2_enc.cpp | 7178 void glFramebufferTextureLayer_enc(void *self , GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) argument 7200 memcpy(ptr, &layer, 4); ptr += 4; 10469 void glBindImageTexture_enc(void *self , GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) argument 10491 memcpy(ptr, &layer, 4); ptr += 4;
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H A D | gl2_entry.cpp | 296 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 398 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 2178 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) argument 2181 ctx->glFramebufferTextureLayer(ctx, target, attachment, texture, level, layer); 2804 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) argument 2807 ctx->glBindImageTexture(ctx, unit, texture, level, layered, layer, access, format);
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