Searched defs:layer (Results 1 - 5 of 5) sorted by relevance

/device/google/cuttlefish_common/guest/hals/hwcomposer/
H A Dhwcomposer.cpp36 // Ensures that the layer does not include any inconsistencies
37 int SanityCheckLayer(const hwc_layer_1& layer) { argument
39 if (layer.displayFrame.left > layer.displayFrame.right ||
40 layer.displayFrame.top > layer.displayFrame.bottom) {
44 __FUNCTION__, layer.displayFrame.left, layer.displayFrame.right,
45 layer.displayFrame.top, layer
[all...]
/device/google/cuttlefish_common/guest/hals/hwcomposer/legacy/
H A Dhwcomposer.cpp117 log_line = "Invalid layer: ";
125 // Ensures that the layer does not include any inconsistencies
126 bool IsValidLayer(const vsoc_hwc_layer& layer) { argument
127 if (layer.flags & HWC_SKIP_LAYER) {
128 // A layer we are asked to skip validate should not be marked as skip
133 if (layer.displayFrame.left > layer.displayFrame.right ||
134 layer.displayFrame.top > layer.displayFrame.bottom) {
138 __FUNCTION__, layer
[all...]
H A Dvsoc_composer.cpp41 bool LayerNeedsScaling(const vsoc_hwc_layer& layer) { argument
42 int from_w = layer.sourceCrop.right - layer.sourceCrop.left;
43 int from_h = layer.sourceCrop.bottom - layer.sourceCrop.top;
44 int to_w = layer.displayFrame.right - layer.displayFrame.left;
45 int to_h = layer.displayFrame.bottom - layer.displayFrame.top;
50 bool needs_rot = layer
55 LayerNeedsBlending(const vsoc_hwc_layer& layer) argument
59 LayerNeedsAttenuation(const vsoc_hwc_layer& layer) argument
109 CanCompositeLayer(const vsoc_hwc_layer& layer) argument
[all...]
/device/generic/goldfish-opengl/system/GLESv2_enc/
H A Dgl2_enc.cpp7178 void glFramebufferTextureLayer_enc(void *self , GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) argument
7200 memcpy(ptr, &layer, 4); ptr += 4;
10469 void glBindImageTexture_enc(void *self , GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) argument
10491 memcpy(ptr, &layer, 4); ptr += 4;
H A Dgl2_entry.cpp296 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
398 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
2178 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) argument
2181 ctx->glFramebufferTextureLayer(ctx, target, attachment, texture, level, layer);
2804 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) argument
2807 ctx->glBindImageTexture(ctx, unit, texture, level, layered, layer, access, format);

Completed in 88 milliseconds