Searched defs:leftAlpha (Results 1 - 8 of 8) sorted by relevance

/external/skia/src/core/
H A DSkScan_AAAPath.cpp123 SkAlpha leftAlpha, SkAlpha rightAlpha) override {
160 SkAlpha leftAlpha, SkAlpha rightAlpha) override;
271 SkAlpha leftAlpha, SkAlpha rightAlpha) {
272 blitV(x, y, height, leftAlpha);
270 blitAntiRect(int x, int y, int width, int height, SkAlpha leftAlpha, SkAlpha rightAlpha) argument
H A DSkCoverageDelta.h77 SkAlpha leftAlpha, SkAlpha rightAlpha) {
78 fAntiRect = {x, y, width, height, leftAlpha, rightAlpha};
142 SkAlpha leftAlpha, SkAlpha rightAlpha) {
143 fAntiRect = {x, y, width, height, leftAlpha, rightAlpha};
76 setAntiRect(int x, int y, int width, int height, SkAlpha leftAlpha, SkAlpha rightAlpha) argument
141 setAntiRect(int x, int y, int width, int height, SkAlpha leftAlpha, SkAlpha rightAlpha) argument
H A DSkBlitter.cpp182 SkAlpha leftAlpha, SkAlpha rightAlpha) {
183 if (leftAlpha > 0) { // we may send in x = -1 with leftAlpha = 0
184 this->blitV(x, y, height, leftAlpha);
486 SkAlpha leftAlpha, SkAlpha rightAlpha) {
494 leftAlpha = 255;
500 if (255 == leftAlpha && 255 == rightAlpha) {
504 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
511 leftAlpha, rightAlpha);
612 SkAlpha leftAlpha, SkAlph
181 blitAntiRect(int x, int y, int width, int height, SkAlpha leftAlpha, SkAlpha rightAlpha) argument
[all...]
H A DSkAAClip.cpp1040 SkAlpha leftAlpha, SkAlpha rightAlpha) {
1041 // According to SkBlitter.cpp, no matter whether leftAlpha is 0 or positive,
1050 if (leftAlpha == 0xFF) {
1052 } else if (leftAlpha > 0) {
1053 this->addRun(x++, y, leftAlpha, 1);
1055 // leftAlpha is 0, ignore the left column
1304 SkAlpha leftAlpha, SkAlpha rightAlpha) override {
1307 fBuilder->addAntiRectRun(x, y, width, height, leftAlpha, rightAlpha);
1039 addAntiRectRun(int x, int y, int width, int height, SkAlpha leftAlpha, SkAlpha rightAlpha) argument
/external/skqp/src/core/
H A DSkScan_AAAPath.cpp123 SkAlpha leftAlpha, SkAlpha rightAlpha) override {
160 SkAlpha leftAlpha, SkAlpha rightAlpha) override;
271 SkAlpha leftAlpha, SkAlpha rightAlpha) {
272 blitV(x, y, height, leftAlpha);
270 blitAntiRect(int x, int y, int width, int height, SkAlpha leftAlpha, SkAlpha rightAlpha) argument
H A DSkCoverageDelta.h77 SkAlpha leftAlpha, SkAlpha rightAlpha) {
78 fAntiRect = {x, y, width, height, leftAlpha, rightAlpha};
142 SkAlpha leftAlpha, SkAlpha rightAlpha) {
143 fAntiRect = {x, y, width, height, leftAlpha, rightAlpha};
76 setAntiRect(int x, int y, int width, int height, SkAlpha leftAlpha, SkAlpha rightAlpha) argument
141 setAntiRect(int x, int y, int width, int height, SkAlpha leftAlpha, SkAlpha rightAlpha) argument
H A DSkBlitter.cpp175 SkAlpha leftAlpha, SkAlpha rightAlpha) {
176 if (leftAlpha > 0) { // we may send in x = -1 with leftAlpha = 0
177 this->blitV(x, y, height, leftAlpha);
483 SkAlpha leftAlpha, SkAlpha rightAlpha) {
491 leftAlpha = 255;
497 if (255 == leftAlpha && 255 == rightAlpha) {
501 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
508 leftAlpha, rightAlpha);
609 SkAlpha leftAlpha, SkAlph
174 blitAntiRect(int x, int y, int width, int height, SkAlpha leftAlpha, SkAlpha rightAlpha) argument
[all...]
H A DSkAAClip.cpp1040 SkAlpha leftAlpha, SkAlpha rightAlpha) {
1041 // According to SkBlitter.cpp, no matter whether leftAlpha is 0 or positive,
1050 if (leftAlpha == 0xFF) {
1052 } else if (leftAlpha > 0) {
1053 this->addRun(x++, y, leftAlpha, 1);
1055 // leftAlpha is 0, ignore the left column
1304 SkAlpha leftAlpha, SkAlpha rightAlpha) override {
1307 fBuilder->addAntiRectRun(x, y, width, height, leftAlpha, rightAlpha);
1039 addAntiRectRun(int x, int y, int width, int height, SkAlpha leftAlpha, SkAlpha rightAlpha) argument

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