/external/swiftshader/src/Renderer/ |
H A D | Matrix.hpp | 31 float m21, float m22, float m23, 34 float m21, float m22, float m23, float m24, 80 float m21, float m22); 82 float m21, float m22, float m23, 85 float m21, float m22, float m23, float m24, 150 float m21, float m22, float m23, 156 M(2, 1) = m21; M(2, 2) = m22; M(2, 3) = m23; M(2, 4) = 0; 162 float m21, float m22, float m23, float m24, 169 M(2, 1) = m21; M(2, 2) = m22; M(2, 3) = m23; M(2, 4) = m24; 149 Matrix(float m11, float m12, float m13, float m21, float m22, float m23, float m31, float m32, float m33) argument 161 Matrix(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44) argument
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H A D | Matrix.cpp | 263 float m21, float m22) 265 return m11 * m22 - m12 * m21; 269 float m21, float m22, float m23, 273 m21 * (m12 * m33 - m32 * m13) + 278 float m21, float m22, float m23, float m24, 290 m21 * (m12 * M3344 - m32 * M1344 + m42 * M1334) + 262 det(float m11, float m12, float m21, float m22) argument 268 det(float m11, float m12, float m13, float m21, float m22, float m23, float m31, float m32, float m33) argument 277 det(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44) argument
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/external/skia/src/core/ |
H A D | SkMatrix44.cpp | 210 SkMScalar m20, SkMScalar m21, SkMScalar m22) { 213 fMat[2][0] = m20; fMat[2][1] = m21; fMat[2][2] = m22; fMat[2][3] = 0; 208 set3x3(SkMScalar m00, SkMScalar m01, SkMScalar m02, SkMScalar m10, SkMScalar m11, SkMScalar m12, SkMScalar m20, SkMScalar m21, SkMScalar m22) argument
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/external/skqp/src/core/ |
H A D | SkMatrix44.cpp | 210 SkMScalar m20, SkMScalar m21, SkMScalar m22) { 213 fMat[2][0] = m20; fMat[2][1] = m21; fMat[2][2] = m22; fMat[2][3] = 0; 208 set3x3(SkMScalar m00, SkMScalar m01, SkMScalar m02, SkMScalar m10, SkMScalar m11, SkMScalar m12, SkMScalar m20, SkMScalar m21, SkMScalar m22) argument
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/external/swiftshader/src/OpenGL/compiler/ |
H A D | Intermediate.cpp | 1249 float m20, float m21, float m22) 1251 return m00 * determinant2(m11, m12, m21, m22) - 1252 m10 * determinant2(m01, m02, m21, m22) + 1258 float m20, float m21, float m22, float m23, 1261 return m00 * determinant3(m11, m12, m13, m21, m22, m23, m31, m32, m33) - 1262 m10 * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33) + 1264 m30 * determinant3(m01, m02, m03, m11, m12, m13, m21, m22, m23); 1337 float m10 = unionArray[3].getFConst(); // (m20, m21, m22) 1341 float m21 = unionArray[7].getFConst(); local 1343 tempConstArray[0].setFConst(invDet * determinant2(m11, m12, m21, m2 1247 determinant3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) argument 1256 determinant4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33) argument 1365 float m21 = unionArray[9].getFConst(); local [all...] |
/external/dng_sdk/source/ |
H A D | dng_reference.cpp | 1306 real32 m21 = (real32) cameraToRGB [2] [1]; local 1322 real32 b = m20 * A + m21 * B + m22 * C; 1366 real32 m21 = (real32) cameraToRGB [2] [1]; local 1385 real32 b = m20 * A + m21 * B + m22 * C + m23 * D; 1680 real32 m21 = (real32) matrix [2] [1]; local 1692 real32 b = m20 * R + m21 * G + m22 * B;
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/external/opencv/cv/include/ |
H A D | cvtypes.h | 53 double m00, m10, m01, m20, m11, m02, m30, m21, m12, m03; /* spatial moments */ member in struct:CvMoments
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/external/skia/src/gpu/ |
H A D | GrDistanceFieldGenFromVector.cpp | 109 double m21, double m22, double m23) { 113 fMat[3] = m21; 108 setAffine(double m11, double m12, double m13, double m21, double m22, double m23) argument
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/external/skqp/src/gpu/ |
H A D | GrDistanceFieldGenFromVector.cpp | 109 double m21, double m22, double m23) { 113 fMat[3] = m21; 108 setAffine(double m11, double m12, double m13, double m21, double m22, double m23) argument
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