Searched defs:m_depthStencilBuffer (Results 1 - 4 of 4) sorted by relevance

/external/deqp/framework/opengl/
H A DgluFboRenderContext.hpp68 deUint32 m_depthStencilBuffer; member in class:glu::FboRenderContext
/external/deqp/framework/platform/ios/
H A DtcuIOSPlatform.hh124 glu::Renderbuffer m_depthStencilBuffer; member in class:tcu::ios::ScreenContext
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineReferenceRenderer.hpp260 tcu::TextureLevel m_depthStencilBuffer; member in class:vkt::pipeline::ReferenceRenderer
/external/deqp/modules/gles3/functional/
H A Des3fFboRenderTest.cpp146 deUint32 getDepthStencilBuffer (void) const { return m_depthStencilBuffer; }
159 deUint32 m_depthStencilBuffer; member in class:deqp::gles3::Functional::Framebuffer
254 , m_depthStencilBuffer (0)
286 case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
287 case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
303 case GL_TEXTURE_2D: context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, m_depthStencilBuffer, 0); break;
304 case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_depthStencilBuffer); break;
321 destroyBuffer(m_depthStencilBuffer, m_config.depthStencilType);

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