Searched defs:m_depthStencilBuffer (Results 1 - 4 of 4) sorted by relevance
/external/deqp/framework/opengl/ |
H A D | gluFboRenderContext.hpp | 68 deUint32 m_depthStencilBuffer; member in class:glu::FboRenderContext
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/external/deqp/framework/platform/ios/ |
H A D | tcuIOSPlatform.hh | 124 glu::Renderbuffer m_depthStencilBuffer; member in class:tcu::ios::ScreenContext
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineReferenceRenderer.hpp | 260 tcu::TextureLevel m_depthStencilBuffer; member in class:vkt::pipeline::ReferenceRenderer
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboRenderTest.cpp | 146 deUint32 getDepthStencilBuffer (void) const { return m_depthStencilBuffer; } 159 deUint32 m_depthStencilBuffer; member in class:deqp::gles3::Functional::Framebuffer 254 , m_depthStencilBuffer (0) 286 case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break; 287 case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break; 303 case GL_TEXTURE_2D: context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, m_depthStencilBuffer, 0); break; 304 case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_depthStencilBuffer); break; 321 destroyBuffer(m_depthStencilBuffer, m_config.depthStencilType);
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