Searched defs:m_isVertexCase (Results 1 - 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.hpp290 bool m_isVertexCase; member in class:deqp::ShaderRenderCase
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp244 bool m_isVertexCase; member in class:deqp::gls::ShaderRenderCase
/external/deqp/modules/gles3/functional/
H A Des3fShaderPrecisionTests.cpp202 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderFloatPrecisionCase
222 , m_isVertexCase (isVertexCase)
246 m_program = createFloatPrecisionEvalProgram(m_context.getRenderContext(), m_precision, m_op.c_str(), m_isVertexCase);
454 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderIntPrecisionCase
475 , m_isVertexCase (isVertexCase)
499 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_INT, m_precision, m_op.c_str(), m_isVertexCase);
648 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderUintPrecisionCase
669 , m_isVertexCase (isVertexCase)
693 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_UINT, m_precision, m_op.c_str(), m_isVertexCase);
H A Des3fShaderTextureFunctionTests.cpp571 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT,
746 bool isVtxCase = m_isVertexCase;
981 const bool m_isVertexCase; member in class:deqp::gles3::Functional::TextureSizeCase
991 , m_isVertexCase (isVertexCase)
1272 if (m_isVertexCase)
1282 if (m_isVertexCase)
1298 if (m_isVertexCase)
1301 if (!m_isVertexCase)
1310 if (!m_isVertexCase)
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.hpp300 const bool m_isVertexCase; member in class:vkt::sr::ShaderRenderCase
549 const bool m_isVertexCase; member in class:vkt::sr::ShaderRenderCaseInstance

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