Searched defs:m_isVertexCase (Results 1 - 5 of 5) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.hpp | 290 bool m_isVertexCase; member in class:deqp::ShaderRenderCase
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 244 bool m_isVertexCase; member in class:deqp::gls::ShaderRenderCase
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderPrecisionTests.cpp | 202 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderFloatPrecisionCase 222 , m_isVertexCase (isVertexCase) 246 m_program = createFloatPrecisionEvalProgram(m_context.getRenderContext(), m_precision, m_op.c_str(), m_isVertexCase); 454 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderIntPrecisionCase 475 , m_isVertexCase (isVertexCase) 499 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_INT, m_precision, m_op.c_str(), m_isVertexCase); 648 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderUintPrecisionCase 669 , m_isVertexCase (isVertexCase) 693 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_UINT, m_precision, m_op.c_str(), m_isVertexCase);
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H A D | es3fShaderTextureFunctionTests.cpp | 571 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT, 746 bool isVtxCase = m_isVertexCase; 981 const bool m_isVertexCase; member in class:deqp::gles3::Functional::TextureSizeCase 991 , m_isVertexCase (isVertexCase) 1272 if (m_isVertexCase) 1282 if (m_isVertexCase) 1298 if (m_isVertexCase) 1301 if (!m_isVertexCase) 1310 if (!m_isVertexCase)
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 300 const bool m_isVertexCase; member in class:vkt::sr::ShaderRenderCase 549 const bool m_isVertexCase; member in class:vkt::sr::ShaderRenderCaseInstance
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