Searched defs:materialAmbient (Results 1 - 4 of 4) sorted by relevance

/external/swiftshader/src/Shader/
H A DVertexPipeline.cpp404 Float4 materialAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialAmbient)); // FIXME: Unpack local
406 ambient.x = ambient.x * materialAmbient.x;
407 ambient.y = ambient.y * materialAmbient.y;
408 ambient.z = ambient.z * materialAmbient.z;
/external/swiftshader/src/Renderer/
H A DVertexProcessor.hpp171 float4 materialAmbient; member in struct:sw::VertexProcessor::FixedFunction
236 void setMaterialAmbient(const Color<float> &materialAmbient);
H A DVertexProcessor.cpp403 void VertexProcessor::setMaterialAmbient(const Color<float> &materialAmbient) argument
405 ff.materialAmbient[0] = materialAmbient.r;
406 ff.materialAmbient[1] = materialAmbient.g;
407 ff.materialAmbient[2] = materialAmbient.b;
408 ff.materialAmbient[3] = materialAmbient.a;
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h614 Color materialAmbient; member in class:es1::Context

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