Searched defs:materialSpecular (Results 1 - 4 of 4) sorted by relevance

/external/swiftshader/src/Shader/
H A DVertexPipeline.cpp357 Float4 materialSpecular = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialSpecular)); // FIXME: Unpack local
359 spec.x = materialSpecular.x;
360 spec.y = materialSpecular.y;
361 spec.z = materialSpecular.z;
420 Vector4f materialSpecular = v[Color1]; local
422 ambient.x = ambient.x * materialSpecular.x;
423 ambient.y = ambient.y * materialSpecular.y;
424 ambient.z = ambient.z * materialSpecular.z;
443 Vector4f materialSpecular local
451 Vector4f materialSpecular = v[Color1]; local
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/external/swiftshader/src/Renderer/
H A DVertexProcessor.hpp167 float4 materialSpecular; member in struct:sw::VertexProcessor::FixedFunction
/external/autotest/client/site_tests/graphics_SanAngeles/src/
H A Ddemo.c642 static GLfloat materialSpecular[] = { 1.f, 1.f, 1.f, 1.f }; local
688 glUniform4fv(sShaderLit.light_0_specular, 1, materialSpecular);
694 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h616 Color materialSpecular; member in class:es1::Context

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