Searched defs:min_branch_cost (Results 1 - 1 of 1) sorted by relevance
/external/mesa3d/src/compiler/glsl/ |
H A D | lower_if_to_cond_assign.cpp | 33 * (controlled by min_branch_cost, that's the cost for a branch to be 66 unsigned min_branch_cost) 71 this->min_branch_cost = min_branch_cost; 95 unsigned min_branch_cost; member in class:__anon15861::ir_if_to_cond_assign_visitor 106 unsigned max_depth, unsigned min_branch_cost) 111 ir_if_to_cond_assign_visitor v(stage, max_depth, min_branch_cost); 233 if (!must_lower && this->min_branch_cost == 0) 269 MAX2(this->then_cost, this->else_cost) >= this->min_branch_cost)) 64 ir_if_to_cond_assign_visitor(gl_shader_stage stage, unsigned max_depth, unsigned min_branch_cost) argument 105 lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions, unsigned max_depth, unsigned min_branch_cost) argument
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