Searched defs:min_depth (Results 1 - 9 of 9) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp406 unsigned int min_depth = 0; local
410 min_depth = m_textures_info[0].m_depth;
414 if (min_depth > (unsigned)m_textures_info[nTexture].m_depth)
416 min_depth = m_textures_info[nTexture].m_depth;
423 for (unsigned int nLayer = 0; nLayer < min_depth; nLayer++)
/external/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_jit.h76 float min_depth; member in struct:lp_jit_viewport
H A Dlp_setup.c773 float min_depth; local
776 &min_depth, &max_depth);
778 if (setup->viewports[i].min_depth != min_depth ||
780 setup->viewports[i].min_depth = min_depth;
H A Dlp_state_fs.c249 LLVMValueRef viewport, min_depth, max_depth; local
272 /* viewports[viewport_index].min_depth */
273 min_depth = LLVMBuildExtractElement(builder, viewport,
275 min_depth = lp_build_broadcast_scalar(&f32_bld, min_depth);
285 return lp_build_clamp(&f32_bld, z, min_depth, max_depth);
/external/opencv/cv/include/
H A Dcv.hpp136 int min_depth, src_type, dst_type, work_type; member in class:CvBaseImageFilter
/external/mesa3d/src/gallium/state_trackers/glx/xlib/
H A Dglx_api.c483 * min_depth - minimum visual depth
488 choose_x_visual( Display *dpy, int screen, int min_depth, argument
511 if (min_depth==0) {
530 for (depth=32;depth>=min_depth;depth--) {
558 if (min_depth==0) {
569 for (depth=32;depth>=min_depth;depth--) {
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_structs.h611 float min_depth; member in struct:brw_cc_viewport
/external/mesa3d/src/mesa/drivers/x11/
H A Dfakeglx.c576 * min_depth - minimum visual depth
581 choose_x_visual(Display *dpy, int screen, int min_depth, int preferred_class) argument
601 if (min_depth==0) {
612 for (depth=32;depth>=min_depth;depth--) {
632 if (min_depth==0) {
643 for (depth=32;depth>=min_depth;depth--) {
659 * Find the deepest X over/underlay visual of at least min_depth.
666 * min_depth - minimum visual depth
673 int min_depth, int preferred_class )
699 deepest = min_depth;
671 choose_x_overlay_visual( Display *dpy, int scr, int level, int trans_type, int trans_value, int min_depth, int preferred_class ) argument
[all...]
/external/libxml2/
H A Dxpath.c14249 int max_depth, min_depth; local
14265 min_depth = xmlPatternMinDepth(comp);
14266 if (min_depth == -1)
14286 if (min_depth == 0) {

Completed in 322 milliseconds