Searched defs:min_depth (Results 1 - 9 of 9) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 406 unsigned int min_depth = 0; local 410 min_depth = m_textures_info[0].m_depth; 414 if (min_depth > (unsigned)m_textures_info[nTexture].m_depth) 416 min_depth = m_textures_info[nTexture].m_depth; 423 for (unsigned int nLayer = 0; nLayer < min_depth; nLayer++)
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_jit.h | 76 float min_depth; member in struct:lp_jit_viewport
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H A D | lp_setup.c | 773 float min_depth; local 776 &min_depth, &max_depth); 778 if (setup->viewports[i].min_depth != min_depth || 780 setup->viewports[i].min_depth = min_depth;
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H A D | lp_state_fs.c | 249 LLVMValueRef viewport, min_depth, max_depth; local 272 /* viewports[viewport_index].min_depth */ 273 min_depth = LLVMBuildExtractElement(builder, viewport, 275 min_depth = lp_build_broadcast_scalar(&f32_bld, min_depth); 285 return lp_build_clamp(&f32_bld, z, min_depth, max_depth);
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/external/opencv/cv/include/ |
H A D | cv.hpp | 136 int min_depth, src_type, dst_type, work_type; member in class:CvBaseImageFilter
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/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
H A D | glx_api.c | 483 * min_depth - minimum visual depth 488 choose_x_visual( Display *dpy, int screen, int min_depth, argument 511 if (min_depth==0) { 530 for (depth=32;depth>=min_depth;depth--) { 558 if (min_depth==0) { 569 for (depth=32;depth>=min_depth;depth--) {
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_structs.h | 611 float min_depth; member in struct:brw_cc_viewport
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/external/mesa3d/src/mesa/drivers/x11/ |
H A D | fakeglx.c | 576 * min_depth - minimum visual depth 581 choose_x_visual(Display *dpy, int screen, int min_depth, int preferred_class) argument 601 if (min_depth==0) { 612 for (depth=32;depth>=min_depth;depth--) { 632 if (min_depth==0) { 643 for (depth=32;depth>=min_depth;depth--) { 659 * Find the deepest X over/underlay visual of at least min_depth. 666 * min_depth - minimum visual depth 673 int min_depth, int preferred_class ) 699 deepest = min_depth; 671 choose_x_overlay_visual( Display *dpy, int scr, int level, int trans_type, int trans_value, int min_depth, int preferred_class ) argument [all...] |
/external/libxml2/ |
H A D | xpath.c | 14249 int max_depth, min_depth; local 14265 min_depth = xmlPatternMinDepth(comp); 14266 if (min_depth == -1) 14286 if (min_depth == 0) {
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