Searched defs:n_sh2_body_parts (Results 1 - 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/
H A DesextcTestCaseBase.cpp535 * @param n_sh2_body_parts Number of elements of @param sh2_body_parts array.
543 unsigned int n_sh2_body_parts, const char* const* sh2_body_parts,
547 sh2_shader_id, n_sh2_body_parts, sh2_body_parts);
563 * @param n_sh2_body_parts Number of elements of @param sh2_body_parts array.
577 unsigned int n_sh2_body_parts, const char* const* sh2_body_parts,
582 sh2_shader_id, n_sh2_body_parts, sh2_body_parts, sh3_shader_id, n_sh3_body_parts,
599 * @param n_sh2_body_parts Number of elements of @param sh2_body_parts array.
615 unsigned int n_sh2_body_parts, const char* const* sh2_body_parts,
622 sh2_shader_id, n_sh2_body_parts, sh2_body_parts, sh3_shader_id, n_sh3_body_parts,
639 * @param n_sh2_body_parts Numbe
541 buildProgram(glw::GLuint po_id, glw::GLuint sh1_shader_id, unsigned int n_sh1_body_parts, const char* const* sh1_body_parts, glw::GLuint sh2_shader_id, unsigned int n_sh2_body_parts, const char* const* sh2_body_parts, bool* out_has_compilation_failed) argument
575 buildProgram(glw::GLuint po_id, glw::GLuint sh1_shader_id, unsigned int n_sh1_body_parts, const char* const* sh1_body_parts, glw::GLuint sh2_shader_id, unsigned int n_sh2_body_parts, const char* const* sh2_body_parts, glw::GLuint sh3_shader_id, unsigned int n_sh3_body_parts, const char* const* sh3_body_parts, bool* out_has_compilation_failed) argument
613 buildProgram(glw::GLuint po_id, glw::GLuint sh1_shader_id, unsigned int n_sh1_body_parts, const char* const* sh1_body_parts, glw::GLuint sh2_shader_id, unsigned int n_sh2_body_parts, const char* const* sh2_body_parts, glw::GLuint sh3_shader_id, unsigned int n_sh3_body_parts, const char* const* sh3_body_parts, glw::GLuint sh4_shader_id, unsigned int n_sh4_body_parts, const char* const* sh4_body_parts, bool* out_has_compilation_failed) argument
657 buildProgram(glw::GLuint po_id, glw::GLuint sh1_shader_id, unsigned int n_sh1_body_parts, const char* const* sh1_body_parts, glw::GLuint sh2_shader_id, unsigned int n_sh2_body_parts, const char* const* sh2_body_parts, glw::GLuint sh3_shader_id, unsigned int n_sh3_body_parts, const char* const* sh3_body_parts, glw::GLuint sh4_shader_id, unsigned int n_sh4_body_parts, const char* const* sh4_body_parts, glw::GLuint sh5_shader_id, unsigned int n_sh5_body_parts, const char* const* sh5_body_parts, bool* out_has_compilation_failed) argument
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