Searched defs:n_sh2_body_parts (Results 1 - 1 of 1) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/ |
H A D | esextcTestCaseBase.cpp | 535 * @param n_sh2_body_parts Number of elements of @param sh2_body_parts array. 543 unsigned int n_sh2_body_parts, const char* const* sh2_body_parts, 547 sh2_shader_id, n_sh2_body_parts, sh2_body_parts); 563 * @param n_sh2_body_parts Number of elements of @param sh2_body_parts array. 577 unsigned int n_sh2_body_parts, const char* const* sh2_body_parts, 582 sh2_shader_id, n_sh2_body_parts, sh2_body_parts, sh3_shader_id, n_sh3_body_parts, 599 * @param n_sh2_body_parts Number of elements of @param sh2_body_parts array. 615 unsigned int n_sh2_body_parts, const char* const* sh2_body_parts, 622 sh2_shader_id, n_sh2_body_parts, sh2_body_parts, sh3_shader_id, n_sh3_body_parts, 639 * @param n_sh2_body_parts Numbe 541 buildProgram(glw::GLuint po_id, glw::GLuint sh1_shader_id, unsigned int n_sh1_body_parts, const char* const* sh1_body_parts, glw::GLuint sh2_shader_id, unsigned int n_sh2_body_parts, const char* const* sh2_body_parts, bool* out_has_compilation_failed) argument 575 buildProgram(glw::GLuint po_id, glw::GLuint sh1_shader_id, unsigned int n_sh1_body_parts, const char* const* sh1_body_parts, glw::GLuint sh2_shader_id, unsigned int n_sh2_body_parts, const char* const* sh2_body_parts, glw::GLuint sh3_shader_id, unsigned int n_sh3_body_parts, const char* const* sh3_body_parts, bool* out_has_compilation_failed) argument 613 buildProgram(glw::GLuint po_id, glw::GLuint sh1_shader_id, unsigned int n_sh1_body_parts, const char* const* sh1_body_parts, glw::GLuint sh2_shader_id, unsigned int n_sh2_body_parts, const char* const* sh2_body_parts, glw::GLuint sh3_shader_id, unsigned int n_sh3_body_parts, const char* const* sh3_body_parts, glw::GLuint sh4_shader_id, unsigned int n_sh4_body_parts, const char* const* sh4_body_parts, bool* out_has_compilation_failed) argument 657 buildProgram(glw::GLuint po_id, glw::GLuint sh1_shader_id, unsigned int n_sh1_body_parts, const char* const* sh1_body_parts, glw::GLuint sh2_shader_id, unsigned int n_sh2_body_parts, const char* const* sh2_body_parts, glw::GLuint sh3_shader_id, unsigned int n_sh3_body_parts, const char* const* sh3_body_parts, glw::GLuint sh4_shader_id, unsigned int n_sh4_body_parts, const char* const* sh4_body_parts, glw::GLuint sh5_shader_id, unsigned int n_sh5_body_parts, const char* const* sh5_body_parts, bool* out_has_compilation_failed) argument [all...] |
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