Searched defs:n_shaders (Results 1 - 9 of 9) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cGLSLnoperspectiveTests.cpp | 376 static const size_t n_shaders = sizeof(shaders) / sizeof(shaders[0]); local 384 glw::GLuint po_ids[n_shaders] = { 0 }; 385 glw::GLuint tex_ids[n_shaders] = { 0 }; 386 glw::GLuint fbo_ids[n_shaders] = { 0 }; 410 gl.genFramebuffers(n_shaders, fbo_ids); 414 gl.genTextures(n_shaders, tex_ids); 424 for (size_t i = 0; i < n_shaders; ++i) 516 for (size_t i = 0; i < n_shaders; ++i) 564 gl.deleteFramebuffers(n_shaders, fbo_ids); 565 gl.deleteTextures(n_shaders, tex_id [all...] |
H A D | gl3cCommonBugsTests.cpp | 2774 const unsigned int n_shaders = static_cast<const unsigned int>(sizeof(shaders) / sizeof(shaders[0])); local 2796 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
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H A D | gl4cGPUShaderFP64Tests.cpp | 6396 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local 6398 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderTriangles.cpp | 234 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local 236 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
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H A D | esextcTessellationShaderVertexOrdering.cpp | 231 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local 233 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) 359 utils->compileShaders(1, /* n_shaders */
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H A D | esextcTessellationShaderXFB.cpp | 500 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local 502 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
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H A D | esextcTessellationShaderTessellation.cpp | 494 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local 496 m_utils_ptr->compileShaders(n_shaders, shaders, true); 565 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local 567 m_utils_ptr->compileShaders(n_shaders, shaders, true); 1050 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local 1052 m_utils_ptr->compileShaders(n_shaders, shaders, true /* should_succeed */); 1791 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local 1793 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) 1917 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local 1919 for (unsigned int n_shader = 0; n_shader < n_shaders; [all...] |
H A D | esextcTessellationShaderUtils.cpp | 189 * @param n_shaders Amount of shader IDs passed in @param shaders argument. 194 void TessellationShaderUtils::compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool should_succeed) argument 196 for (glw::GLint n_shader = 0; n_shader < n_shaders; ++n_shader) 564 const unsigned int n_shaders = DE_LENGTH_OF_ARRAY(shaders); local 582 compileShaders(n_shaders, shaders, true);
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H A D | esextcTessellationShaderTCTE.cpp | 760 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local 762 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) 768 m_utils_ptr->compileShaders(1 /* n_shaders */, &shader, true); 1438 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local 1440 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) 2428 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local 2430 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) 2526 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) 2573 unsigned int attached_shaders[n_shaders] = { 0 }; 2579 gl.getAttachedShaders(parent_po_id, n_shaders, 3455 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local 4010 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local [all...] |
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