Searched defs:n_shaders (Results 1 - 9 of 9) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
H A Dgl3cGLSLnoperspectiveTests.cpp376 static const size_t n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
384 glw::GLuint po_ids[n_shaders] = { 0 };
385 glw::GLuint tex_ids[n_shaders] = { 0 };
386 glw::GLuint fbo_ids[n_shaders] = { 0 };
410 gl.genFramebuffers(n_shaders, fbo_ids);
414 gl.genTextures(n_shaders, tex_ids);
424 for (size_t i = 0; i < n_shaders; ++i)
516 for (size_t i = 0; i < n_shaders; ++i)
564 gl.deleteFramebuffers(n_shaders, fbo_ids);
565 gl.deleteTextures(n_shaders, tex_id
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H A Dgl3cCommonBugsTests.cpp2774 const unsigned int n_shaders = static_cast<const unsigned int>(sizeof(shaders) / sizeof(shaders[0])); local
2796 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
H A Dgl4cGPUShaderFP64Tests.cpp6396 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
6398 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderTriangles.cpp234 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
236 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
H A DesextcTessellationShaderVertexOrdering.cpp231 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
233 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
359 utils->compileShaders(1, /* n_shaders */
H A DesextcTessellationShaderXFB.cpp500 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
502 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
H A DesextcTessellationShaderTessellation.cpp494 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
496 m_utils_ptr->compileShaders(n_shaders, shaders, true);
565 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
567 m_utils_ptr->compileShaders(n_shaders, shaders, true);
1050 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
1052 m_utils_ptr->compileShaders(n_shaders, shaders, true /* should_succeed */);
1791 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
1793 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
1917 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
1919 for (unsigned int n_shader = 0; n_shader < n_shaders;
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H A DesextcTessellationShaderUtils.cpp189 * @param n_shaders Amount of shader IDs passed in @param shaders argument.
194 void TessellationShaderUtils::compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool should_succeed) argument
196 for (glw::GLint n_shader = 0; n_shader < n_shaders; ++n_shader)
564 const unsigned int n_shaders = DE_LENGTH_OF_ARRAY(shaders); local
582 compileShaders(n_shaders, shaders, true);
H A DesextcTessellationShaderTCTE.cpp760 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
762 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
768 m_utils_ptr->compileShaders(1 /* n_shaders */, &shader, true);
1438 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
1440 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
2428 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
2430 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
2526 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
2573 unsigned int attached_shaders[n_shaders] = { 0 };
2579 gl.getAttachedShaders(parent_po_id, n_shaders,
3455 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
4010 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
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