Searched defs:numActiveBlocks (Results 1 - 5 of 5) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp865 GLint numActiveBlocks = -1; local
867 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
868 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage;
884 ctx.glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &params);
901 GLint numActiveBlocks = -1; local
906 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
907 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage;
911 ctx.glGetActiveUniformBlockName(shader, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &uniformBlockName[0]);
916 ctx.glGetActiveUniformBlockName(-1, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &uniformBlockName[0]);
923 ctx.glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (in
975 GLint numActiveBlocks = -1; local
[all...]
H A Des31fNegativeShaderApiTests.cpp941 GLint numActiveBlocks = -1; local
950 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
953 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::EndMessage;
H A Des31fSSBOLayoutCase.cpp1342 int numActiveBlocks = 0; local
1345 gl.getProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &numActiveBlocks);
1350 layout.blocks.resize(numActiveBlocks);
1351 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++)
/external/deqp/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp1110 int numActiveBlocks = 0; local
1113 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
1118 layout.blocks.resize(numActiveBlocks);
1119 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++)
/external/deqp/modules/glshared/
H A DglsUniformBlockCase.cpp1170 int numActiveBlocks = 0; local
1173 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
1178 layout.blocks.resize(numActiveBlocks);
1179 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++)

Completed in 481 milliseconds