Searched defs:numActiveBlocks (Results 1 - 5 of 5) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeStateApiTests.cpp | 865 GLint numActiveBlocks = -1; local 867 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); 868 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage; 884 ctx.glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, ¶ms); 901 GLint numActiveBlocks = -1; local 906 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); 907 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage; 911 ctx.glGetActiveUniformBlockName(shader, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &uniformBlockName[0]); 916 ctx.glGetActiveUniformBlockName(-1, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &uniformBlockName[0]); 923 ctx.glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (in 975 GLint numActiveBlocks = -1; local [all...] |
H A D | es31fNegativeShaderApiTests.cpp | 941 GLint numActiveBlocks = -1; local 950 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); 953 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::EndMessage;
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H A D | es31fSSBOLayoutCase.cpp | 1342 int numActiveBlocks = 0; local 1345 gl.getProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &numActiveBlocks); 1350 layout.blocks.resize(numActiveBlocks); 1351 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++)
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 1110 int numActiveBlocks = 0; local 1113 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); 1118 layout.blocks.resize(numActiveBlocks); 1119 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++)
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/external/deqp/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 1170 int numActiveBlocks = 0; local 1173 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); 1178 layout.blocks.resize(numActiveBlocks); 1179 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++)
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