Searched defs:numTriangles (Results 1 - 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
H A DIndexDataManager.cpp117 GLsizei numTriangles = (numIndices - 2); local
118 for(GLsizei tri = 0; tri < numTriangles; ++tri)
132 GLsizei numTriangles = (numIndices - 2); local
133 for(GLsizei tri = 0; tri < numTriangles; ++tri)
/external/deqp/modules/gles2/functional/
H A Des2fShaderInvarianceTests.cpp206 const int numTriangles = 72; local
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2);
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd);
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd);
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd);
237 m_verticesInPattern = numTriangles * 3;
H A Des2fMultisampleTests.cpp511 const int numTriangles = 25; local
512 for (int i = 0; i < numTriangles; i++)
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
515 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
990 const int numTriangles = 25; local
991 for (int i = 0; i < numTriangles; i++)
993 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles;
994 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles;
1403 const int numTriangles = 25; local
1404 for (int i = 0; i < numTriangles;
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/external/deqp/modules/gles3/functional/
H A Des3fShaderInvarianceTests.cpp206 const int numTriangles = 72; local
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2);
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd);
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd);
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd);
237 m_verticesInPattern = numTriangles * 3;
H A Des3fMultisampleTests.cpp679 const int numTriangles = 25; local
680 for (int i = 0; i < numTriangles; i++)
682 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
683 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
1149 const int numTriangles = 25; local
1150 for (int i = 0; i < numTriangles; i++)
1152 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles;
1153 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles;
1553 const int numTriangles = 25; local
1554 for (int i = 0; i < numTriangles;
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/external/deqp/modules/gles31/functional/
H A Des31fMultisampleTests.cpp491 const int numTriangles = 25; local
494 for (int triNdx = 0; triNdx < numTriangles; triNdx++)
496 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles;
497 const float angle1 = 2.0f*DE_PI * ((float)triNdx + 0.5f) / (float)numTriangles;
498 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f,
499 0.5f + (float)triNdx/(float)numTriangles*0.3f,
500 0.6f - (float)triNdx/(float)numTriangles*0.5f,
501 0.7f - (float)triNdx/(float)numTriangles*0.7f);
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderDerivateTests.cpp675 const deUint32 numTriangles = 2; local
681 render(numVertices, numTriangles, indices);
H A DvktShaderRenderTextureGatherTests.cpp1266 const deUint32 numTriangles = 2; local
1290 render(numVertices, numTriangles, indices);
H A DvktShaderRenderTextureFunctionTests.cpp1448 const deUint32 numTriangles = 2; local
1453 ShaderRenderCaseInstance::render(numVertices, numTriangles, indices);

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