Searched defs:out_clamped_and_rounded (Results 1 - 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderUtils.cpp862 * @param out_clamped_and_rounded Deref will be used to store clamped and
868 float* out_clamped, float* out_clamped_and_rounded)
893 if (out_clamped_and_rounded != DE_NULL)
895 *out_clamped_and_rounded = level;
925 if (out_clamped_and_rounded != DE_NULL)
927 *out_clamped_and_rounded = (float)level_temp;
957 if (out_clamped_and_rounded != DE_NULL)
959 *out_clamped_and_rounded = (float)level_temp;
865 getTessellationLevelAfterVertexSpacing(_tessellation_shader_vertex_spacing vertex_spacing, float level, glw::GLint gl_max_tess_gen_level_value, float* out_clamped, float* out_clamped_and_rounded) argument

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