Searched defs:out_color (Results 1 - 3 of 3) sorted by relevance
/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_drawpixels.c | 124 struct ureg_dst out_color, out_depth, out_stencil; local 144 out_color = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); 174 ureg_MOV(ureg, out_color, color);
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5TextureGatherOffset.cpp | 1188 * @param out_color Color 1190 void GPUShader5TextureGatherOffsetColorTestBase::getBorderColor(glw::GLfloat out_color[4]) argument 1192 out_color[0] = -1.0f; 1193 out_color[1] = -1.0f; 1194 out_color[2] = -1.0f; 1195 out_color[3] = -1.0f; 2126 * @param out_color Color 2128 void GPUShader5TextureGatherOffsetDepthTestBase::getBorderColor(glw::GLfloat out_color[4]) argument 2130 out_color[0] = 1.0f; 2131 out_color[ [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_fs.c | 303 LLVMValueRef (*out_color)[4], 407 out_color[cbuf][chan] = lp_build_array_alloca(gallivm, 416 out_color[1][chan] = lp_build_array_alloca(gallivm, 601 color_ptr = LLVMBuildGEP(builder, out_color[cbuf][chan], 293 generate_fs_loop(struct gallivm_state *gallivm, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef context_ptr, LLVMValueRef num_loop, struct lp_build_interp_soa_context *interp, struct lp_build_sampler_soa *sampler, LLVMValueRef mask_store, LLVMValueRef (*out_color)[4], LLVMValueRef depth_ptr, LLVMValueRef depth_stride, LLVMValueRef facing, LLVMValueRef thread_data_ptr) argument
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