Searched defs:pObject2Bitmap (Results 1 - 2 of 2) sorted by relevance

/external/pdfium/core/fpdfapi/page/
H A Dcpdf_meshstream.cpp226 bool CPDF_MeshStream::ReadVertex(const CFX_Matrix& pObject2Bitmap, argument
235 vertex->position = pObject2Bitmap.Transform(ReadCoords());
245 const CFX_Matrix& pObject2Bitmap,
254 vertex.position = pObject2Bitmap.Transform(ReadCoords());
244 ReadVertexRow( const CFX_Matrix& pObject2Bitmap, int count) argument
/external/pdfium/core/fpdfapi/render/
H A Dcpdf_renderstatus.cpp105 CFX_Matrix* pObject2Bitmap,
163 CFX_Matrix matrix = pObject2Bitmap->GetInverse();
190 CFX_Matrix* pObject2Bitmap,
258 CFX_Matrix matrix = pObject2Bitmap->GetInverse();
322 CFX_Matrix* pObject2Bitmap,
337 CFX_Matrix matrix = pObject2Bitmap->GetInverse();
475 CFX_Matrix* pObject2Bitmap,
493 if (!stream.ReadVertex(*pObject2Bitmap, &vertex, &flag))
500 if (!stream.ReadVertex(*pObject2Bitmap, &triangle[j], &tflag))
516 CFX_Matrix* pObject2Bitmap,
104 DrawAxialShading(const RetainPtr<CFX_DIBitmap>& pBitmap, CFX_Matrix* pObject2Bitmap, CPDF_Dictionary* pDict, const std::vector<std::unique_ptr<CPDF_Function>>& funcs, CPDF_ColorSpace* pCS, int alpha) argument
189 DrawRadialShading(const RetainPtr<CFX_DIBitmap>& pBitmap, CFX_Matrix* pObject2Bitmap, CPDF_Dictionary* pDict, const std::vector<std::unique_ptr<CPDF_Function>>& funcs, CPDF_ColorSpace* pCS, int alpha) argument
321 DrawFuncShading(const RetainPtr<CFX_DIBitmap>& pBitmap, CFX_Matrix* pObject2Bitmap, CPDF_Dictionary* pDict, const std::vector<std::unique_ptr<CPDF_Function>>& funcs, CPDF_ColorSpace* pCS, int alpha) argument
473 DrawFreeGouraudShading( const RetainPtr<CFX_DIBitmap>& pBitmap, CFX_Matrix* pObject2Bitmap, CPDF_Stream* pShadingStream, const std::vector<std::unique_ptr<CPDF_Function>>& funcs, CPDF_ColorSpace* pCS, int alpha) argument
514 DrawLatticeGouraudShading( const RetainPtr<CFX_DIBitmap>& pBitmap, CFX_Matrix* pObject2Bitmap, CPDF_Stream* pShadingStream, const std::vector<std::unique_ptr<CPDF_Function>>& funcs, CPDF_ColorSpace* pCS, int alpha) argument
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