Searched defs:pixel (Results 1 - 4 of 4) sorted by path

/system/core/libpixelflinger/
H A Dbuffer.cpp27 uint32_t x, uint32_t y, pixel_t* pixel);
29 uint32_t x, uint32_t y, const pixel_t* pixel);
31 uint32_t x, uint32_t y, pixel_t* pixel);
33 uint32_t x, uint32_t y, pixel_t* pixel);
112 uint32_t x, uint32_t y, pixel_t* pixel)
127 pixel->s[i] = f->c[i].h - f->c[i].l;
128 if (pixel->s[i])
129 pixel->c[i] = extract(v, f->c[i].h, f->c[i].l, f->size*8);
134 uint32_t x, uint32_t y, pixel_t* pixel)
137 pixel
111 read_pixel(const surface_t* s, context_t* c, uint32_t x, uint32_t y, pixel_t* pixel) argument
133 readRGB565(const surface_t* s, context_t* , uint32_t x, uint32_t y, pixel_t* pixel) argument
147 readABGR8888(const surface_t* s, context_t* , uint32_t x, uint32_t y, pixel_t* pixel) argument
162 write_pixel(const surface_t* s, context_t* c, uint32_t x, uint32_t y, const pixel_t* pixel) argument
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/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.cpp244 // load the framebuffer pixel
252 pixel_t pixel;
257 pixel = directTex ? parts.texel[directTex-1] : parts.iterated;
258 pixel.flags &= ~CORRUPTIBLE;
270 // allocate a register for the resulting pixel
271 pixel.setTo(regs.obtain(), &mCbFormat, FIRST);
273 build_component(pixel, parts, GGLFormat::ALPHA, regs);
281 build_component(pixel, parts, GGLFormat::RED, regs);
282 build_component(pixel, parts, GGLFormat::GREEN, regs);
283 build_component(pixel, part
453 build_component( pixel_t& pixel, const fragment_parts_t& parts, int component, Scratch& regs) argument
813 build_logic_op(pixel_t& pixel, Scratch& regs) argument
934 build_masking(pixel_t& pixel, Scratch& regs) argument
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H A Dblending.cpp66 const pixel_t& pixel, // framebuffer
124 extract(fb, pixel, component);
172 component, pixel, fragment, fb, scratches);
182 component, pixel, fragment, fb, scratches);
211 component, pixel, fragment, fb, scratches);
223 component, pixel, fragment, fb, scratches);
230 component, pixel, fragment, fb, scratches);
242 component, pixel, fragment, fb, scratches);
64 build_blending( component_t& temp, const pixel_t& pixel, int component, Scratch& regs) argument
H A Dtexturing.cpp217 // the iterators because there is always an extra pixel on the
412 // at 1 or 4 bytes / pixel on any texture unit.
504 // pixel size scale
702 // about ~22 cycles / pixel
705 int pixel= scratches.obtain(); local
717 int offset = pixel;
719 LDRB(AL, pixel, txPtr.reg, reg_scale_pre(offset));
721 SMULBB(AL, d, pixel, u);
726 LDRB(AL, pixel, txPtr.reg, reg_scale_pre(lb));
728 SMLABB(AL, d, pixel,
810 int pixel= scratches.obtain(); local
893 int pixel= scratches.obtain(); local
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