Searched defs:pixelShader (Results 1 - 6 of 6) sorted by relevance
/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 74 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local 75 if (!pixelShader) { 83 glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 74 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local 75 if (!pixelShader) { 83 glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 117 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local 118 if (!pixelShader) { 126 glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local 72 if (!pixelShader) { 80 glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local 109 if (!pixelShader) { 117 glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local 125 if (!pixelShader) { 133 glAttachShader(program, pixelShader);
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