/external/skia/src/gpu/gl/ |
H A D | GrGLProgram.h | 52 GrGLuint programID() const { return fProgramID; } function in class:GrGLProgram 112 GrGLuint programID,
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H A D | GrGLProgram.cpp | 31 GrGLuint programID, 40 , fProgramID(programID) 46 , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) 28 GrGLProgram(GrGLGpu* gpu, const GrProgramDesc& desc, const BuiltinUniformHandles& builtinUniforms, GrGLuint programID, const UniformInfoArray& uniforms, const UniformInfoArray& textureSamplers, const UniformInfoArray& texelBuffers, const VaryingInfoArray& pathProcVaryings, std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, std::unique_ptr<GrGLSLXferProcessor> xferProcessor, const GrGLSLFragProcs& fragmentProcessors) argument
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H A D | GrGLUniformHandler.cpp | 130 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { argument 134 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); 138 GL_CALL(BindUniformLocation(programID, currUniform, fSamplers[i].fVariable.c_str())); 142 GL_CALL(BindUniformLocation(programID, currUniform, 149 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps) { argument 154 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); 159 GL_CALL_RET(location, GetUniformLocation(programID, fSamplers[i].fVariable.c_str())); 164 GL_CALL_RET(location, GetUniformLocation(programID,
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H A D | GrGLProgramDataManager.cpp | 17 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, argument 21 , fProgramID(programID) {
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/external/skqp/src/gpu/gl/ |
H A D | GrGLProgram.h | 52 GrGLuint programID() const { return fProgramID; } function in class:GrGLProgram 112 GrGLuint programID,
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H A D | GrGLProgram.cpp | 31 GrGLuint programID, 40 , fProgramID(programID) 46 , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) 28 GrGLProgram(GrGLGpu* gpu, const GrProgramDesc& desc, const BuiltinUniformHandles& builtinUniforms, GrGLuint programID, const UniformInfoArray& uniforms, const UniformInfoArray& textureSamplers, const UniformInfoArray& texelBuffers, const VaryingInfoArray& pathProcVaryings, std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, std::unique_ptr<GrGLSLXferProcessor> xferProcessor, const GrGLSLFragProcs& fragmentProcessors) argument
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H A D | GrGLUniformHandler.cpp | 130 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { argument 134 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); 138 GL_CALL(BindUniformLocation(programID, currUniform, fSamplers[i].fVariable.c_str())); 142 GL_CALL(BindUniformLocation(programID, currUniform, 149 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps) { argument 154 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); 159 GL_CALL_RET(location, GetUniformLocation(programID, fSamplers[i].fVariable.c_str())); 164 GL_CALL_RET(location, GetUniformLocation(programID,
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H A D | GrGLProgramDataManager.cpp | 17 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, argument 21 , fProgramID(programID) {
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderStructTests.cpp | 49 typedef void (*SetupUniformsFunc)(const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 62 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords); 119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) argument 121 ShaderRenderCase::setupUniforms(programID, constCoords); 123 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); 980 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \ 982 int loc = gl.getUniformLocation(programID, name); \ 992 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, \ 995 int loc = gl.getUniformLocation(programID, name); \ 1008 void setUniform(const glw::Functions& gl, deUint32 programID, cons argument 1015 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, int value) argument 1022 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const float* value, int arraySize) argument [all...] |
H A D | glcShaderIndexingTests.cpp | 165 virtual void setup(deUint32 programID); 166 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords); 186 void ShaderIndexingCase::setup(deUint32 programID) argument 188 DE_UNREF(programID); 191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords) argument 197 int arrLoc = gl.getUniformLocation(programID, "u_arr");
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H A D | glcShaderLibraryCase.cpp | 123 static void setUniformValue(const glw::Functions& gl, deUint32 programID, const std::string& name, argument 127 int loc = gl.getUniformLocation(programID, name.c_str()); 347 deUint32 programID = program.getProgram(); 348 gl.useProgram(programID); 352 int positionLoc = gl.getAttribLocation(programID, "dEQP_Position"); 418 int attribLoc = gl.getAttribLocation(programID, attribName.c_str()); 450 setUniformValue(gl, programID, refName, val, arrayNdx); 456 setUniformValue(gl, programID, valueName, val, arrayNdx);
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H A D | glcShaderLoopTests.cpp | 189 virtual void setup(deUint32 programID); 190 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords); 206 void ShaderLoopCase::setup(deUint32 programID) argument 208 DE_UNREF(programID); 211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) argument 213 DE_UNREF(programID);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color); 82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) argument 84 ctx.useProgram(programID); 85 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr());
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H A D | es2fShaderDiscardTests.cpp | 67 void setupUniforms (int programID, const tcu::Vec4& constCoords); 131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) argument 134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
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H A D | es2fShaderStructTests.cpp | 61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) argument 146 ShaderRenderCase::setupUniforms(programID, constCoords); 148 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); 1172 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \ 1174 int loc = gl.getUniformLocation(programID, name); \ 1181 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \ 1183 int loc = gl.getUniformLocation(programID, name); \ 1193 void setUniform (const glw::Functions& gl, deUint32 programID, cons argument 1200 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, int value) argument 1207 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const float* value, int arraySize) argument [all...] |
H A D | es2fShaderIndexingTests.cpp | 154 virtual void setup (int programID); 155 virtual void setupUniforms (int programID, const Vec4& constCoords); 193 void ShaderIndexingCase::setup (int programID) argument 195 DE_UNREF(programID); 198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) argument 204 int arrLoc = gl.getUniformLocation(programID, "u_arr");
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H A D | es2fShaderLoopTests.cpp | 221 virtual void setup (int programID); 222 virtual void setupUniforms (int programID, const Vec4& constCoords); 263 void ShaderLoopCase::setup (int programID) argument 265 DE_UNREF(programID); 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) argument 270 DE_UNREF(programID);
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H A D | es2fShaderTextureFunctionTests.cpp | 230 void setupUniforms (int programID, const tcu::Vec4& constCoords); 534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) argument 537 gl.uniform1i(gl.getUniformLocation(programID, "u_sampler"), 0);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthTests.cpp | 54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color); 85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) argument 87 ctx.useProgram(programID); 88 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr());
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H A D | es3fShaderDiscardTests.cpp | 61 void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) argument 114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
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H A D | es3fShaderStructTests.cpp | 54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) argument 113 ShaderRenderCase::setupUniforms(programID, constCoords); 115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); 1179 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \ 1181 int loc = gl.getUniformLocation(programID, name); \ 1188 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \ 1190 int loc = gl.getUniformLocation(programID, name); \ 1200 void setUniform (const glw::Functions& gl, deUint32 programID, cons argument 1207 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, int value) argument 1214 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const float* value, int arraySize) argument [all...] |
H A D | es3fShaderIndexingTests.cpp | 146 virtual void setup (int programID); 147 virtual void setupUniforms (int programID, const Vec4& constCoords); 164 void ShaderIndexingCase::setup (int programID) argument 166 DE_UNREF(programID); 169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) argument 175 int arrLoc = gl.getUniformLocation(programID, "u_arr");
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/external/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.cpp | 136 GrGLuint programID; local 137 GL_CALL_RET(programID, CreateProgram()); 138 if (0 == programID) { 145 GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE)); 162 this->bindProgramResourceLocations(programID); 173 ProgramBinary(programID, binaryFormat, (void*) (bytes + offset), 179 cached = this->checkLinkStatus(programID); 201 if (!this->compileAndAttachShaders(glsl.c_str(), glsl.size(), programID, 204 this->cleanupProgram(programID, shadersToDelete); 215 if (!this->compileAndAttachShaders(glsl.c_str(), glsl.size(), programID, 305 bindProgramResourceLocations(GrGLuint programID) argument 331 checkLinkStatus(GrGLuint programID) argument 355 resolveProgramResourceLocations(GrGLuint programID) argument 374 cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) argument 385 createProgram(GrGLuint programID) argument [all...] |
/external/skqp/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.cpp | 136 GrGLuint programID; local 137 GL_CALL_RET(programID, CreateProgram()); 138 if (0 == programID) { 145 GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE)); 161 this->bindProgramResourceLocations(programID); 173 GL_CALL(ProgramBinary(programID, binaryFormat, (void*) (bytes + offset), 192 if (!this->compileAndAttachShaders(glsl.c_str(), glsl.size(), programID, 195 this->cleanupProgram(programID, shadersToDelete); 206 if (!this->compileAndAttachShaders(glsl.c_str(), glsl.size(), programID, 209 this->cleanupProgram(programID, shadersToDelet 296 bindProgramResourceLocations(GrGLuint programID) argument 322 checkLinkStatus(GrGLuint programID) argument 346 resolveProgramResourceLocations(GrGLuint programID) argument 365 cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) argument 376 createProgram(GrGLuint programID) argument [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramInterfaceQueryTestCase.cpp | 226 SingleVariableValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension); 237 SingleVariableValidator::SingleVariableValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension) argument 240 , m_programID (programID) 286 SingleBlockValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension); 296 SingleBlockValidator::SingleBlockValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension) argument 299 , m_programID (programID) 357 TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& filter); 364 TypeValidator::TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& filter) argument 365 : SingleVariableValidator(context, PROGRAMRESOURCEPROP_TYPE, programID, filter, DE_NULL) 432 ArraySizeValidator (Context& context, glw::GLuint programID, in 441 ArraySizeValidator(Context& context, glw::GLuint programID, int unsizedArraySize, const VariableSearchFilter& filter) argument 516 ArrayStrideValidator(Context& context, glw::GLuint programID, const VariableSearchFilter& filter) argument 570 BlockIndexValidator(Context& context, glw::GLuint programID, const VariableSearchFilter& filter) argument [all...] |