Searched defs:program_id (Results 1 - 16 of 16) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dintel_screen.h81 unsigned program_id; member in struct:intel_screen
/external/deqp/external/openglcts/modules/gl/
H A Dgl3cClipDistance.hpp78 glw::GLuint program_id; member in struct:gl3cts::ClipDistance::Utility::Program::LinkageStatus
401 if (program.ProgramStatus().program_id)
403 glw::GLint location = m_gl.getAttribLocation(program.ProgramStatus().program_id, input_attribute_name.c_str());
H A Dgl4cStencilTexturingTests.cpp655 * @param program_id ID of program
660 void FunctionalTest::dispatch(GLuint program_id, bool is_stencil, GLuint dst_texture_id, GLuint src_texture_id) argument
673 gl.useProgram(program_id);
677 uni_image_loc = gl.getUniformLocation(program_id, "uni_image");
688 uni_sampler_loc = gl.getUniformLocation(program_id, "uni_sampler");
711 * @param program_id ID of program
715 void FunctionalTest::draw(GLuint program_id, GLuint dst_texture_id, GLuint src_texture_id) argument
749 gl.useProgram(program_id);
753 uni_sampler_loc = gl.getUniformLocation(program_id, "uni_sampler");
864 GLuint program_id local
[all...]
H A Dgl4cBufferStorageTests.cpp265 static void Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id);
1043 * @param program_id Id of program
1046 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) argument
1049 if ((m_invalid_id == program_id) || (Shader::m_invalid_id == shader_id))
1054 gl.attachShader(program_id, shader_id);
H A Dgl4cMultiBindTests.cpp294 static void Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id);
739 * @param program_id Id of program
742 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) argument
745 if ((m_invalid_id == program_id) || (Shader::m_invalid_id == shader_id))
750 gl.attachShader(program_id, shader_id);
H A Dgl3cTransformFeedbackTests.cpp4481 void gl3cts::TransformFeedback::DrawXFB::bindBOForDraw(glw::GLuint program_id, glw::GLenum capture_mode, argument
4491 glw::GLuint position_location = gl.getAttribLocation(program_id, "position");
4492 glw::GLuint color_location = gl.getAttribLocation(program_id, "color");
4516 void gl3cts::TransformFeedback::DrawXFB::useProgram(glw::GLuint program_id) argument
4521 gl.useProgram(program_id);
4525 void gl3cts::TransformFeedback::DrawXFB::useColour(glw::GLuint program_id, glw::GLfloat r, glw::GLfloat g, argument
4531 glw::GLint location = gl.getUniformLocation(program_id, "color");
4538 void gl3cts::TransformFeedback::DrawXFB::useGeometrySet(glw::GLuint program_id, bool invert_sign) argument
4543 glw::GLint location = gl.getUniformLocation(program_id, "invert_sign");
5571 void gl3cts::TransformFeedback::DrawXFBStream::useProgram(glw::GLuint program_id) argument
[all...]
H A Dgl4cVertexAttrib64BitTest.cpp59 void BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code,
94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code, argument
106 gl.attachShader(program_id, out_fragment_shader_id);
109 gl.attachShader(program_id, out_vertex_shader_id);
112 LinkProgram(program_id);
119 * @param program_id ID of a created program object to configure.
123 void Base::BuildProgramVSOnly(GLuint program_id, const GLchar* vertex_shader_code, GLuint& out_vertex_shader_id) const argument
130 gl.attachShader(program_id, out_vertex_shader_id);
133 LinkProgram(program_id);
1363 GLuint program_id, boo
1655 configureAttribute(_iteration iteration, const attributeConfiguration& configuration, GLint n_type, GLuint program_id, bool use_arrays, bool use_vertex_array) const argument
2313 prepareVertexArray(_iteration iteration, _attributeType attribute_type, GLuint program_id, bool use_arrays) const argument
2854 testProgram(_iteration iteration, GLuint program_id, bool use_arrays) const argument
2894 testProgramWithConstant(_iteration iteration, GLuint program_id, bool use_arrays) const argument
2924 testProgramWithDivisor(_iteration iteration, GLuint program_id, bool use_arrays) const argument
[all...]
H A Dgl4cShaderImageLoadStoreTests.cpp6923 * @param program_id Program object id
6928 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* uniform_name) argument
6935 image_uniform_location = glGetUniformLocation(program_id, uniform_name);
7422 * @param program_id Program object id
7428 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, argument
7435 image_uniform_location = glGetUniformLocation(program_id, uniform_name);
8088 * @param program_id Program object id
8094 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, const char* uniform_name) argument
8101 image_uniform_location = glGetUniformLocation(program_id, uniform_name);
9476 GLuint program_id
[all...]
H A Dgl4cShaderSubroutineTests.cpp3037 * @param program_id Program object id
3043 bool FunctionalTest3_4::checkProgramStageiv(glw::GLuint program_id, glw::GLenum pname, glw::GLint expected) const argument
3048 gl.getProgramStageiv(program_id, GL_VERTEX_SHADER, pname, &value);
3069 * @param program_id Program object id
3077 bool FunctionalTest3_4::checkProgramResourceiv(GLuint program_id, GLenum program_interface, GLenum pname, argument
3081 GLuint index = gl.getProgramResourceIndex(program_id, program_interface, resource_name);
3089 gl.getProgramResourceiv(program_id, program_interface, index, 1, &pname, 1, 0, &value);
3112 * @param program_id Program object id
3119 bool FunctionalTest3_4::checkProgramInterfaceiv(GLuint program_id, GLenum program_interface, GLenum pname, argument
3125 gl.getProgramInterfaceiv(program_id, program_interfac
3154 checkActiveSubroutineUniformiv(GLuint program_id, GLuint index, GLenum pname, GLint expected) const argument
3188 getProgramResourceIndex(GLuint program_id, GLenum program_interface, const glw::GLchar* resource_name) const argument
3215 getSubroutineIndex(GLuint program_id, const glw::GLchar* subroutine_name, bool use_program_query) const argument
3248 getSubroutineUniformLocation(GLuint program_id, const glw::GLchar* uniform_name, bool use_program_query) const argument
3342 inspectProgramResourceiv(GLuint program_id, const GLchar** subroutine_names, const GLchar** uniform_names) const argument
3440 inspectActiveSubroutineUniformiv(GLuint program_id, const GLchar** uniform_names) const argument
3517 inspectActiveSubroutineUniformName(GLuint program_id, const GLchar** uniform_names) const argument
3568 inspectActiveSubroutineName(GLuint program_id, const GLchar** subroutine_names) const argument
3620 inspectSubroutineBinding(GLuint program_id, const GLchar** subroutine_names, const GLchar** uniform_names, bool use_program_query) const argument
3682 testDraw(GLuint program_id, const GLchar* first_routine_name, const GLchar* second_routine_name, const GLchar** uniform_names, const Utils::vec4<GLfloat> expected_results[5], bool use_program_query) const argument
[all...]
H A Dgl4cEnhancedLayoutsTests.cpp2566 * @param program_id Id of program
2569 void Pipeline::UseProgramStages(GLuint program_id, GLenum stages) argument
2573 UseProgramStages(gl, m_id, program_id, stages);
2591 * @param program_id Id of program
2594 void Pipeline::UseProgramStages(const Functions& gl, GLuint id, GLuint program_id, GLenum stages) argument
2596 gl.useProgramStages(id, stages, program_id);
2827 * @param program_id Id of program
2830 void Program::Attach(const Functions& gl, GLuint program_id, GLuint shader_id) argument
2833 if ((m_invalid_id == program_id) || (Shader::m_invalid_id == shader_id))
2838 gl.attachShader(program_id, shader_i
2908 GetActiveUniformsiv(const Functions& gl, GLuint program_id, GLsizei count, const GLuint* indices, GLenum pname, GLint* params) argument
2923 GetUniformIndices(const Functions& gl, GLuint program_id, GLsizei count, const GLchar** names, GLuint* indices) argument
[all...]
H A Dgl4cGPUShaderFP64Tests.cpp3584 * @param program_id Program id
3589 void GPUShaderFP64Test2::inspectProgram(glw::GLuint program_id, glw::GLint n_uniforms, argument
3606 uniform_block_index = gl.getUniformBlockIndex(program_id, m_uniform_block_name);
3615 gl.getActiveUniformBlockiv(program_id, uniform_block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &out_buffer_size);
3630 gl.getUniformIndices(program_id, 1 /* count */, &uniform_name, &index);
3641 gl.getActiveUniform(program_id, index, (glw::GLsizei)(uniform_name_str.length() * 2) /* bufSize */, 0, &size, &type,
3656 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_OFFSET, &offset);
3667 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_MATRIX_STRIDE, &matrix_stride);
3678 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_ARRAY_STRIDE, &array_stride);
4144 const glw::GLuint program_id local
4329 testBegin(glw::GLuint program_id, shaderStage shader_stage) const argument
15343 testBegin(const functionObject& function_object, glw::GLuint program_id, glw::GLuint vertex) argument
[all...]
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRendering.cpp440 glw::GLuint program_id = 0; local
447 program_id = m_tests[n_current_test].po_id;
458 gl.useProgram(program_id);
/external/deqp/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.cpp399 * @param program_id Id of program
402 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) argument
405 if ((m_invalid_id == program_id) || (Shader::m_invalid_id == shader_id))
410 gl.attachShader(program_id, shader_id);
/external/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_context.h110 uint32_t program_id; member in struct:vc4_uncompiled_shader
147 uint64_t program_id; member in struct:vc4_compiled_shader
H A Dvc4_qir.h532 uint32_t program_id; member in struct:vc4_compile
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp1763 * @param program_id Program id
1769 glw::GLuint TextureCubeMapArraySamplingTest::checkUniformAndResourceApi(glw::GLuint program_id, argument
1787 gl.getUniformIndices(program_id, 1, &sampler_name_p, &index_getActiveUniform);
1796 gl.getActiveUniform(program_id, index_getActiveUniform, 0, 0, &size, &type_getActiveUniform, name);
1800 index_getProgramResourceiv = gl.getProgramResourceIndex(program_id, GL_UNIFORM, sampler_name_p);
1809 gl.getProgramResourceiv(program_id, GL_UNIFORM, index_getProgramResourceiv, 1, &props, 1, 0,
1863 * @param program_id Program id
1867 void TextureCubeMapArraySamplingTest::dispatch(glw::GLuint program_id, glw::GLuint width, glw::GLuint height) argument
1869 (void)program_id;
1880 * @param program_id Progra
1884 draw(glw::GLuint program_id, glw::GLenum primitive_type, glw::GLuint n_vertices, glw::GLenum format) argument
3526 setupSharedStorageBuffer(const attributeDefinition& attribute, const bufferCollection& buffers, glw::GLuint program_id) argument
3573 setupSharedStorageBuffers(const formatDefinition& format, const samplingFunction& sampling_function, const bufferCollection& buffers, glw::GLuint program_id) argument
4997 setupSampler(glw::GLuint texture_unit, const glw::GLchar* sampler_name_p, glw::GLuint program_id, bool is_shadow) argument
5063 init(const glw::Functions& gl, const formatDefinition& format, const samplingFunction& sampling_function, const bufferCollection& buffers, glw::GLuint program_id) argument
5105 setupAttribute(const attributeDefinition& attribute, const bufferCollection& buffers, glw::GLuint program_id) argument
[all...]

Completed in 1948 milliseconds