/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | intel_screen.h | 81 unsigned program_id; member in struct:intel_screen
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cClipDistance.hpp | 78 glw::GLuint program_id; member in struct:gl3cts::ClipDistance::Utility::Program::LinkageStatus 401 if (program.ProgramStatus().program_id) 403 glw::GLint location = m_gl.getAttribLocation(program.ProgramStatus().program_id, input_attribute_name.c_str());
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H A D | gl4cStencilTexturingTests.cpp | 655 * @param program_id ID of program 660 void FunctionalTest::dispatch(GLuint program_id, bool is_stencil, GLuint dst_texture_id, GLuint src_texture_id) argument 673 gl.useProgram(program_id); 677 uni_image_loc = gl.getUniformLocation(program_id, "uni_image"); 688 uni_sampler_loc = gl.getUniformLocation(program_id, "uni_sampler"); 711 * @param program_id ID of program 715 void FunctionalTest::draw(GLuint program_id, GLuint dst_texture_id, GLuint src_texture_id) argument 749 gl.useProgram(program_id); 753 uni_sampler_loc = gl.getUniformLocation(program_id, "uni_sampler"); 864 GLuint program_id local [all...] |
H A D | gl4cBufferStorageTests.cpp | 265 static void Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id); 1043 * @param program_id Id of program 1046 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) argument 1049 if ((m_invalid_id == program_id) || (Shader::m_invalid_id == shader_id)) 1054 gl.attachShader(program_id, shader_id);
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H A D | gl4cMultiBindTests.cpp | 294 static void Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id); 739 * @param program_id Id of program 742 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) argument 745 if ((m_invalid_id == program_id) || (Shader::m_invalid_id == shader_id)) 750 gl.attachShader(program_id, shader_id);
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H A D | gl3cTransformFeedbackTests.cpp | 4481 void gl3cts::TransformFeedback::DrawXFB::bindBOForDraw(glw::GLuint program_id, glw::GLenum capture_mode, argument 4491 glw::GLuint position_location = gl.getAttribLocation(program_id, "position"); 4492 glw::GLuint color_location = gl.getAttribLocation(program_id, "color"); 4516 void gl3cts::TransformFeedback::DrawXFB::useProgram(glw::GLuint program_id) argument 4521 gl.useProgram(program_id); 4525 void gl3cts::TransformFeedback::DrawXFB::useColour(glw::GLuint program_id, glw::GLfloat r, glw::GLfloat g, argument 4531 glw::GLint location = gl.getUniformLocation(program_id, "color"); 4538 void gl3cts::TransformFeedback::DrawXFB::useGeometrySet(glw::GLuint program_id, bool invert_sign) argument 4543 glw::GLint location = gl.getUniformLocation(program_id, "invert_sign"); 5571 void gl3cts::TransformFeedback::DrawXFBStream::useProgram(glw::GLuint program_id) argument [all...] |
H A D | gl4cVertexAttrib64BitTest.cpp | 59 void BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code, 94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code, argument 106 gl.attachShader(program_id, out_fragment_shader_id); 109 gl.attachShader(program_id, out_vertex_shader_id); 112 LinkProgram(program_id); 119 * @param program_id ID of a created program object to configure. 123 void Base::BuildProgramVSOnly(GLuint program_id, const GLchar* vertex_shader_code, GLuint& out_vertex_shader_id) const argument 130 gl.attachShader(program_id, out_vertex_shader_id); 133 LinkProgram(program_id); 1363 GLuint program_id, boo 1655 configureAttribute(_iteration iteration, const attributeConfiguration& configuration, GLint n_type, GLuint program_id, bool use_arrays, bool use_vertex_array) const argument 2313 prepareVertexArray(_iteration iteration, _attributeType attribute_type, GLuint program_id, bool use_arrays) const argument 2854 testProgram(_iteration iteration, GLuint program_id, bool use_arrays) const argument 2894 testProgramWithConstant(_iteration iteration, GLuint program_id, bool use_arrays) const argument 2924 testProgramWithDivisor(_iteration iteration, GLuint program_id, bool use_arrays) const argument [all...] |
H A D | gl4cShaderImageLoadStoreTests.cpp | 6923 * @param program_id Program object id 6928 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* uniform_name) argument 6935 image_uniform_location = glGetUniformLocation(program_id, uniform_name); 7422 * @param program_id Program object id 7428 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, argument 7435 image_uniform_location = glGetUniformLocation(program_id, uniform_name); 8088 * @param program_id Program object id 8094 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, const char* uniform_name) argument 8101 image_uniform_location = glGetUniformLocation(program_id, uniform_name); 9476 GLuint program_id [all...] |
H A D | gl4cShaderSubroutineTests.cpp | 3037 * @param program_id Program object id 3043 bool FunctionalTest3_4::checkProgramStageiv(glw::GLuint program_id, glw::GLenum pname, glw::GLint expected) const argument 3048 gl.getProgramStageiv(program_id, GL_VERTEX_SHADER, pname, &value); 3069 * @param program_id Program object id 3077 bool FunctionalTest3_4::checkProgramResourceiv(GLuint program_id, GLenum program_interface, GLenum pname, argument 3081 GLuint index = gl.getProgramResourceIndex(program_id, program_interface, resource_name); 3089 gl.getProgramResourceiv(program_id, program_interface, index, 1, &pname, 1, 0, &value); 3112 * @param program_id Program object id 3119 bool FunctionalTest3_4::checkProgramInterfaceiv(GLuint program_id, GLenum program_interface, GLenum pname, argument 3125 gl.getProgramInterfaceiv(program_id, program_interfac 3154 checkActiveSubroutineUniformiv(GLuint program_id, GLuint index, GLenum pname, GLint expected) const argument 3188 getProgramResourceIndex(GLuint program_id, GLenum program_interface, const glw::GLchar* resource_name) const argument 3215 getSubroutineIndex(GLuint program_id, const glw::GLchar* subroutine_name, bool use_program_query) const argument 3248 getSubroutineUniformLocation(GLuint program_id, const glw::GLchar* uniform_name, bool use_program_query) const argument 3342 inspectProgramResourceiv(GLuint program_id, const GLchar** subroutine_names, const GLchar** uniform_names) const argument 3440 inspectActiveSubroutineUniformiv(GLuint program_id, const GLchar** uniform_names) const argument 3517 inspectActiveSubroutineUniformName(GLuint program_id, const GLchar** uniform_names) const argument 3568 inspectActiveSubroutineName(GLuint program_id, const GLchar** subroutine_names) const argument 3620 inspectSubroutineBinding(GLuint program_id, const GLchar** subroutine_names, const GLchar** uniform_names, bool use_program_query) const argument 3682 testDraw(GLuint program_id, const GLchar* first_routine_name, const GLchar* second_routine_name, const GLchar** uniform_names, const Utils::vec4<GLfloat> expected_results[5], bool use_program_query) const argument [all...] |
H A D | gl4cEnhancedLayoutsTests.cpp | 2566 * @param program_id Id of program 2569 void Pipeline::UseProgramStages(GLuint program_id, GLenum stages) argument 2573 UseProgramStages(gl, m_id, program_id, stages); 2591 * @param program_id Id of program 2594 void Pipeline::UseProgramStages(const Functions& gl, GLuint id, GLuint program_id, GLenum stages) argument 2596 gl.useProgramStages(id, stages, program_id); 2827 * @param program_id Id of program 2830 void Program::Attach(const Functions& gl, GLuint program_id, GLuint shader_id) argument 2833 if ((m_invalid_id == program_id) || (Shader::m_invalid_id == shader_id)) 2838 gl.attachShader(program_id, shader_i 2908 GetActiveUniformsiv(const Functions& gl, GLuint program_id, GLsizei count, const GLuint* indices, GLenum pname, GLint* params) argument 2923 GetUniformIndices(const Functions& gl, GLuint program_id, GLsizei count, const GLchar** names, GLuint* indices) argument [all...] |
H A D | gl4cGPUShaderFP64Tests.cpp | 3584 * @param program_id Program id 3589 void GPUShaderFP64Test2::inspectProgram(glw::GLuint program_id, glw::GLint n_uniforms, argument 3606 uniform_block_index = gl.getUniformBlockIndex(program_id, m_uniform_block_name); 3615 gl.getActiveUniformBlockiv(program_id, uniform_block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &out_buffer_size); 3630 gl.getUniformIndices(program_id, 1 /* count */, &uniform_name, &index); 3641 gl.getActiveUniform(program_id, index, (glw::GLsizei)(uniform_name_str.length() * 2) /* bufSize */, 0, &size, &type, 3656 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_OFFSET, &offset); 3667 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_MATRIX_STRIDE, &matrix_stride); 3678 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_ARRAY_STRIDE, &array_stride); 4144 const glw::GLuint program_id local 4329 testBegin(glw::GLuint program_id, shaderStage shader_stage) const argument 15343 testBegin(const functionObject& function_object, glw::GLuint program_id, glw::GLuint vertex) argument [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredRendering.cpp | 440 glw::GLuint program_id = 0; local 447 program_id = m_tests[n_current_test].po_id; 458 gl.useProgram(program_id);
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcRobustBufferAccessBehaviorTests.cpp | 399 * @param program_id Id of program 402 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) argument 405 if ((m_invalid_id == program_id) || (Shader::m_invalid_id == shader_id)) 410 gl.attachShader(program_id, shader_id);
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/external/mesa3d/src/gallium/drivers/vc4/ |
H A D | vc4_context.h | 110 uint32_t program_id; member in struct:vc4_uncompiled_shader 147 uint64_t program_id; member in struct:vc4_compiled_shader
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H A D | vc4_qir.h | 532 uint32_t program_id; member in struct:vc4_compile
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.cpp | 1763 * @param program_id Program id 1769 glw::GLuint TextureCubeMapArraySamplingTest::checkUniformAndResourceApi(glw::GLuint program_id, argument 1787 gl.getUniformIndices(program_id, 1, &sampler_name_p, &index_getActiveUniform); 1796 gl.getActiveUniform(program_id, index_getActiveUniform, 0, 0, &size, &type_getActiveUniform, name); 1800 index_getProgramResourceiv = gl.getProgramResourceIndex(program_id, GL_UNIFORM, sampler_name_p); 1809 gl.getProgramResourceiv(program_id, GL_UNIFORM, index_getProgramResourceiv, 1, &props, 1, 0, 1863 * @param program_id Program id 1867 void TextureCubeMapArraySamplingTest::dispatch(glw::GLuint program_id, glw::GLuint width, glw::GLuint height) argument 1869 (void)program_id; 1880 * @param program_id Progra 1884 draw(glw::GLuint program_id, glw::GLenum primitive_type, glw::GLuint n_vertices, glw::GLenum format) argument 3526 setupSharedStorageBuffer(const attributeDefinition& attribute, const bufferCollection& buffers, glw::GLuint program_id) argument 3573 setupSharedStorageBuffers(const formatDefinition& format, const samplingFunction& sampling_function, const bufferCollection& buffers, glw::GLuint program_id) argument 4997 setupSampler(glw::GLuint texture_unit, const glw::GLchar* sampler_name_p, glw::GLuint program_id, bool is_shadow) argument 5063 init(const glw::Functions& gl, const formatDefinition& format, const samplingFunction& sampling_function, const bufferCollection& buffers, glw::GLuint program_id) argument 5105 setupAttribute(const attributeDefinition& attribute, const bufferCollection& buffers, glw::GLuint program_id) argument [all...] |