Searched defs:projection_matrix (Results 1 - 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
H A Dnine_ff.c1717 D3DMATRIX *projection_matrix = GET_D3DTS(PROJECTION); local
1834 !(projection_matrix->_34 == 0.0f &&
1835 projection_matrix->_44 == 1.0f);
/external/vulkan-validation-layers/demos/
H A Dcube.cpp363 mat4x4 projection_matrix; member in struct:Demo
557 memset(projection_matrix, 0, sizeof(projection_matrix));
961 mat4x4_perspective(projection_matrix, (float)degreesToRadians(45.0f), 1.0f, 0.1f, 100.0f);
965 projection_matrix[1][1] *= -1; // Flip projection matrix from GL to Vulkan orientation.
1674 mat4x4_mul(VP, projection_matrix, view_matrix);
2284 mat4x4_mul(VP, projection_matrix, view_matrix);
H A Dcube.c429 mat4x4 projection_matrix; member in struct:demo
808 mat4x4_mul(VP, demo->projection_matrix, demo->view_matrix);
1751 mat4x4_mul(VP, demo->projection_matrix, demo->view_matrix);
3886 mat4x4_perspective(demo->projection_matrix, (float)degreesToRadians(45.0f),
3891 demo->projection_matrix[1][1]*=-1; //Flip projection matrix from GL to Vulkan orientation.

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