Searched defs:projection_matrix (Results 1 - 3 of 3) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/nine/ |
H A D | nine_ff.c | 1717 D3DMATRIX *projection_matrix = GET_D3DTS(PROJECTION); local 1834 !(projection_matrix->_34 == 0.0f && 1835 projection_matrix->_44 == 1.0f);
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/external/vulkan-validation-layers/demos/ |
H A D | cube.cpp | 363 mat4x4 projection_matrix; member in struct:Demo 557 memset(projection_matrix, 0, sizeof(projection_matrix)); 961 mat4x4_perspective(projection_matrix, (float)degreesToRadians(45.0f), 1.0f, 0.1f, 100.0f); 965 projection_matrix[1][1] *= -1; // Flip projection matrix from GL to Vulkan orientation. 1674 mat4x4_mul(VP, projection_matrix, view_matrix); 2284 mat4x4_mul(VP, projection_matrix, view_matrix);
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H A D | cube.c | 429 mat4x4 projection_matrix; member in struct:demo 808 mat4x4_mul(VP, demo->projection_matrix, demo->view_matrix); 1751 mat4x4_mul(VP, demo->projection_matrix, demo->view_matrix); 3886 mat4x4_perspective(demo->projection_matrix, (float)degreesToRadians(45.0f), 3891 demo->projection_matrix[1][1]*=-1; //Flip projection matrix from GL to Vulkan orientation.
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