Searched defs:pszInfoLog (Results 1 - 4 of 4) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
H A D | PVRTBackground.cpp | 168 char* pszInfoLog = new char[i32InfoLogLength]; local 169 glGetProgramInfoLog(m_pAPI->m_ui32ProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog); 170 *pszError = CPVRTString("Failed to link: ") + pszInfoLog + "\n"; 171 delete [] pszInfoLog;
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H A D | PVRTShader.cpp | 100 char* pszInfoLog = new char[i32InfoLogLength]; local 101 glGetShaderInfoLog(*pObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog); 102 *pReturnError = CPVRTString("Failed to compile shader: ") + pszInfoLog + "\n"; 103 delete [] pszInfoLog; 264 char* pszInfoLog = new char[i32InfoLogLength]; local 265 glGetProgramInfoLog(*pProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog); 266 *pReturnError = CPVRTString("Failed to link: ") + pszInfoLog + "\n"; 267 delete [] pszInfoLog;
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H A D | PVRTPFXParserAPI.cpp | 409 char* pszInfoLog = new char[i32InfoLogLength]; local 410 glGetProgramInfoLog(m_uiProgram, i32InfoLogLength, &i32CharsWritten, pszInfoLog); 412 + CPVRTString("Failed to link: ") + pszInfoLog + "\n"; 413 delete [] pszInfoLog;
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
H A D | OGLES2HelloAPI_Windows.cpp | 351 char* pszInfoLog = new char[i32InfoLogLength];
local 352 glGetShaderInfoLog(uiFragShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
355 MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile fragment shader"), MB_OK|MB_ICONEXCLAMATION);
356 delete[] pszInfoLog;
371 char* pszInfoLog = new char[i32InfoLogLength];
local 372 glGetShaderInfoLog(uiVertShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
374 MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile vertex shader"), MB_OK|MB_ICONEXCLAMATION);
376 delete[] pszInfoLog;
401 char* pszInfoLog = new char[i32InfoLogLength];
local 402 glGetProgramInfoLog(uiProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
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