Searched defs:quadratic (Results 1 - 8 of 8) sorted by relevance

/external/skia/src/utils/win/
H A DSkDWriteGeometrySink.cpp123 Quadratic quadratic; local
124 if (check_quadratic(cubic, quadratic)) {
125 fPath->quadTo(quadratic[1].x, quadratic[1].y,
126 quadratic[2].x, quadratic[2].y);
/external/skqp/src/utils/win/
H A DSkDWriteGeometrySink.cpp123 Quadratic quadratic; local
124 if (check_quadratic(cubic, quadratic)) {
125 fPath->quadTo(quadratic[1].x, quadratic[1].y,
126 quadratic[2].x, quadratic[2].y);
/external/tensorflow/tensorflow/compiler/tf2xla/kernels/
H A Dtraining_ops.cc419 // quadratic = (new_accum^(-lr_power) / lr) + 2 * l2
421 // var = (linear_clipped - linear) / quadratic
442 xla::ComputationDataHandle quadratic = local
444 var = b->Div(b->Sub(linear_clipped, linear), quadratic);
/external/webrtc/webrtc/modules/audio_processing/intelligibility/
H A Dintelligibility_enhancer.cc334 bool quadratic = (kConfigRho < 1.0f); local
348 if (quadratic) {
/external/tensorflow/tensorflow/core/kernels/
H A Dtraining_ops.cc1224 T quadratic; local
1226 quadratic = Eigen::numext::sqrt(accum) / lr + static_cast<T>(2) * l2;
1228 quadratic =
1232 return (l1_reg_adjust - linear) / quadratic;
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h129 float quadratic; member in struct:es1::Attenuation
360 void setLightAttenuationQuadratic(int index, float quadratic);
H A DContext.cpp682 void Context::setLightAttenuationQuadratic(int index, float quadratic) argument
684 light[index].attenuation.quadratic = quadratic;
1972 device->setLightAttenuation(i, light[i].attenuation.constant, light[i].attenuation.linear, light[i].attenuation.quadratic);
/external/swiftshader/src/Renderer/
H A DVertexProcessor.cpp327 void VertexProcessor::setLightAttenuation(unsigned int light, float constant, float linear, float quadratic) argument
333 ff.attenuationQuadratic[light] = replicate(quadratic);

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